Free Delivery Over $100
1468 books were found.
This book discusses computational complexity of High Efficiency Video Coding (HEVC) encoders with coverage extending... Read More >>
Berthold Heinrich stellt die mathematischen und zeichnerischen Grundlagen für die Darstellung von Objekten im Raum... Read More >>
CUDA for Engineers gives you direct, hands-on engagement with personal, high-performance parallel computing, enabling... Read More >>
This fun, concise, full color book introduces the fundamentals of digital illustration, and covers how to develop... Read More >>
This concise book builds upon the foundational concepts of MIDI, synthesis, and sampled waveforms. It also covers... Read More >>
This hands-on guide takes you through VR development essentials for desktop, mobile, and browser-based applications.... Read More >>
The three-volume set LNCS 9349, 9350, and 9351 constitutes the refereed proceedings of the 18th International Conference... Read More >>
This book constitutes the refereed proceedings of the 26th InternationalSymposium on Algorithms and Computation,... Read More >>
This book constitutes the proceedings of the 23rdInternational Symposium on Graph Drawing and Network Visualization,... Read More >>
This volume constitutes the refereed proceedings of the17th International Workshop on Combinatorial Image Analysis,... Read More >>
This book constitutes the refereed proceedings of the Fourth International Conference on Advances in Visual Informatics,... Read More >>
Authored by the namesake of the Wachspress Coordinates, the book develops construction of basis functions for a... Read More >>
This book constitutes the refereed proceedings of the Second International Conference on Geometric Science of Information,... Read More >>
Digital Imaging targets anyone with an interest in digital imaging, professional or private, who uses even quite... Read More >>
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing,... Read More >>
This book constitutes the refereed proceedings of the 10th International Workshop on Augmented Environments for... Read More >>
Topics include visualization theories, design principles, evaluation methods and metrics, human factors, interaction... Read More >>
"This volume constitutes the thoroughly refereed post-conference proceedings of the 8th International Conference... Read More >>
OpenGL is the leading 3D API for real-time computer graphics. It is the foundation of on-screen special effects... Read More >>
The SparkFun Guide to Processing is a hands-on introduction to Processing for non-coders. Read More >>
This book constitutes the thoroughly refereed post-workshop proceedings of the 10th International Workshop on Automated... Read More >>
This book constitutes the refereed conference proceedings of the 8th International Conference on Image and Graphics,... Read More >>
For introductory digital media courses in computer science, art, communication, or digital media departments ... Read More >>