Digital Illustration Fundamentals: Vector, Raster, WaveForm, NewMedia with DICF, DAEF and ASNMF

Author:   Wallace Jackson
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484216965


Pages:   169
Publication Date:   23 December 2015
Format:   Paperback
Availability:   In Print   Availability explained
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Digital Illustration Fundamentals: Vector, Raster, WaveForm, NewMedia with DICF, DAEF and ASNMF


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Overview

This fun, concise, full color book introduces the fundamentals of digital illustration, and covers how to develop and optimize these types of scalable vector graphics (SVG) using Inkscape 0.91 or later. It also covers concepts central to digital painting using the Corel Painter 2016 professional digital painting and illustration paid software package, which also has a free trial version, and a discount for purchasers of this book. The book builds upon the foundational concepts of vector graphics and the SVG format, and gets more advanced as chapters progress, covering what vector new media formats, and SVG commands and SVG filters, are best for use with Android Studio, Java 8, JavaFX, iOS, Kindle Fire and HTML5. The book covers key factors regarding the data footprint optimization work process, and why data footprint optimization is important, and covers programming languages used for digital illustration, and publishing platforms which support digital illustration, and how to assimilate these into your digital illustration and digital painting content production pipelines and workflow. You will learn: The terminology of vector imaging and digital illustration What comprises a digital illustration 2D modeling and rendering pipeline Concepts and principles behind digital illustration content production How to install and utilize 64-bit Inkscape 0.91 for Windows, Mac OSX and Linux Concepts behind spline curves, strokes, fills, patterns and rendering Digital illustration data formats and data footprint optimization Audience Primary: Artists, Illustrators, Website Developers, Flash Developers, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Authors.  Secondary: Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.

Full Product Details

Author:   Wallace Jackson
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Dimensions:   Width: 15.50cm , Height: 1.00cm , Length: 23.50cm
Weight:   2.934kg
ISBN:  

9781484216965


ISBN 10:   1484216962
Pages:   169
Publication Date:   23 December 2015
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1: A Foundation for Digital Illustration: Points and Lines.-2: The Curvature of Digital Illustration: Spline Curves.-3: The Styling of Digital Illustration: Stroke and Fill.- 4: The Depth of Digital Illustration: Using Gradients.-5: The Imagery of Digital Illustration: Using Patterns.-6: The Rendering of Digital Illustration: Data Formats.-7: The Syntax of Digital Illustration: SVG Commands.-8: The Vectorization of Digital Imagery: Image Tracing.-9: The Algorithms of Digital Illustration: SVG Filters.-10: The Progression of Digital Illustration: Painter 2016.-11: The Airbrush of Digital Illustration: Using Brushes.-Chapter 12: The Compositing of Digital Illustration: Using Layers.-Chapter 13: The Automation of Digital Illustration: Programming.-Chapter 14: Publish Digital Illustration: Content Delivery Platforms.

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"Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable ""mini-issue"" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine."

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