Free Delivery Over $100
1468 books were found.
The present work is focused on the mathematical and computational t- ory behind a technique for deformable image... Read More >>
This book provides comprehensive coverage of the latest trends/advances in subjective and objective quality evaluation... Read More >>
The problem of robotic and virtual interaction with physical objects has been the subject of research for many years... Read More >>
This comprehensive handbook provides in-depth coverage of the most recent advances and practices in fingerprint... Read More >>
This book provides a translation, enabling graphics researchers to apply vision concepts, and vice-versa, independence... Read More >>
An introduction to modeling and simulation with applications in the military, academia, serious games, and more.... Read More >>
This book constitutes the refereed proceedings of the 25th International Symposium on Algorithms and Computation,... Read More >>
This book constitutes the refereed proceedings of the 5th International Conference on Digital Heritage, EuroMed... Read More >>
This book constitutes the refereed proceedings of the 8th International Conference on Combinatorial Optimization... Read More >>
This book constitutes the refereed contest reports of the 1st International Workshop, VAAM 2014, held in Stockholm,... Read More >>
Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010),... Read More >>
Learning to Program will help students build a solid foundation in programming that can prepare them to achieve... Read More >>
This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing,... Read More >>
This text reviews the evolution of the field of visualization, providing innovative examples from various disciplines,... Read More >>
See Why Blender Is Right for Your Studio’s Pipeline Blender for Animation and Film-Based Production explores why... Read More >>
Pro Unity Animation is an in-depth guide to the new Unity 3D Mecanim animation system. Also provided with the book... Read More >>
The two ?elds of Geometric Modeling and Algebraic Geometry, though closely - lated, are traditionally represented... Read More >>
This book presents a hands-on, activity-based approach to the use of AutoCAD as a drafting tool-complete with techniques,... Read More >>
In presenting the mathematics, computational methods and data structures, as well as the algorithms needed to render... Read More >>
Stochastic image models and statistical methods for image processing are covered as are: A modern approach and new... Read More >>
This book constitutes the refereed proceedings of the 36th German Conference on Pattern Recognition, GCPR 2014,... Read More >>
The two volumes LNCS 8814 and 8815 constitute the thoroughly refereed proceedings of the 11th International Conference... Read More >>
This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing,... Read More >>
This book constitutes the refereed proceedings of the 8th International Conference, VISIGRAPP 2013 consisting of... Read More >>