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541 books were found.
In this context haptic textures are fundamental for a realistic haptic perception of virtual objects.This book formalizes... Read More >>
"This new edition of a classic shows how to take a proactive role in shaping instruction by learning how to develop... Read More >>
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This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis... Read More >>
William Bainbridge contends that the worlds of massively multiplayer online roleplaying games provide a new perspective... Read More >>
An examination of subversive games—games designed for political, aesthetic, and social critique. Read More >>
This book features a comprehensive review of the sense of touch from the psychophysical, biomechanical and technological... Read More >>
Jensen identifies the roots of interaction and interactivity in media studies, literature studies and computer science,... Read More >>
This book covers all topics relevant for the design of haptic interfaces and teleoperation systems. The book provides... Read More >>
It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted... Read More >>
Provides a variety of essential case studies which explore the benefits and pedagogical successes of distance learning,... Read More >>
And although McLay remains unsure why or how, his experiences hold out hope for those suffering from this devastating... Read More >>
Virtual Reality (VR) was created to fulfill human curiosity about exploring beyond the reality. This book gathers... Read More >>
Offers in-depth coverage of state-of-the-art research on virtual community participation. This book appeals to those... Read More >>
"""This reference is a three volume compendium of the latest research, case studies, theories, and methodologies... Read More >>
Addressing a range of cognitive and technological challenges, the authors make a strong case for a wider recognition... Read More >>
A history of imaginary worlds from the late nineteenth century to the present, from Arthur Conan Doyle's Sherlock... Read More >>
This book demonstrates the simulation and animation of physical systems using the MATLAB(R) Virtual Reality Toolbox.... Read More >>
"""This book focuses on challenges that designers face in creating interfaces for users of various virtual environments,... Read More >>