Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds

Author:   E. Granum ,  Lars Qvortrup ,  B. Holmqvist ,  S. Kolstrup
Publisher:   Springer London Ltd
Edition:   Softcover reprint of the original 1st ed. 2001
ISBN:  

9781849968638


Pages:   443
Publication Date:   22 December 2012
Format:   Paperback
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

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Virtual Interaction: Interaction in Virtual Inhabited 3D Worlds


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Author:   E. Granum ,  Lars Qvortrup ,  B. Holmqvist ,  S. Kolstrup
Publisher:   Springer London Ltd
Imprint:   Springer London Ltd
Edition:   Softcover reprint of the original 1st ed. 2001
Dimensions:   Width: 15.50cm , Height: 2.30cm , Length: 23.50cm
Weight:   0.694kg
ISBN:  

9781849968638


ISBN 10:   1849968632
Pages:   443
Publication Date:   22 December 2012
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Out of stock   Availability explained
The supplier is temporarily out of stock of this item. It will be ordered for you on backorder and shipped when it becomes available.

Table of Contents

1 Introduction — Welcome into the Interface.- 1 Avatars and Agents in Computerized Theatre.- 2 Virtual Inhabited 3D Worlds: Interactivity and Interaction Between Avatars, Autonomous Agents and Users.- 3 Three Types of Multimedia Interactions — and Beyond.- 4 Uses of Theatre as Model: Discussing Computers as Theatre — Some Additional Perspectives.- 2 Construction of Interactive Lifelike Agents and Actors.- 5 Agents: Dependent Autonomy and Transparent Automatons?.- 6 Enhancing the Usefulness of Community Chat Rooms: Application of Autonomous Agents.- 7 Agents as Actors.- 8 Games and Stories.- 9 Aspects of Interactive Autonomy and Perception.- 10 Discussion.- 3 Verbal and Non-Verbal Interaction with Virtual Worlds and Agents.- 11 Interacting with a Virtual World Through Motion Capture.- 12 Linguistic Interaction in Staging — a Language Engineering View.- 13 Exploiting Recent Research on Dialogue to Model Verbal Communication in Staging.- 4 Interactive Narratives.- 14 Narratives: Different Narratives, Different Theories for Different Media?.- 15 The Limits of Narration.- 16 Film Theory Meets 3D: a Film Theoretic Approach to the Design and Analysis of 3D Spaces.- 17 Shaping Meaning: On Action and Content in Unreal Worlds.- 18 Constructing the Concept of the “Interactive 3D Documentary” — Film, Drama, Narrative or Simulation?.- 19 Temporal Logic as a Tool for the Description of the Narrativity of Interactive Multimedia Systems.- 5 Methods for Designing Interactive Inhabited Virtual Worlds.- 20 Experimental Design of an Interactive Installation.- 21 Using Software Engineering Approaches to Model Dynamics in Interactive Software Systems.- 22 Managing Narrative Multimedia Production.- Author Index.

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