Free Delivery Over $100
1447 books were found.
Synthesizes all the trends, best practices, methodologies, languages, and tools that are used to implement gamification.... Read More >>
Synthesizes the trends, best practices, methodologies, languages, and tools that are used to implement gamification.... Read More >>
This book constitutes the thoroughly refereed post-conference proceedings of the 21st Japanese Conference on Discrete... Read More >>
This book provides a concise overview of VR systems and their cybersickness effects, giving a description of possible... Read More >>
The second edition of Disney Stories: Getting to Digital will be of interest to lovers of Disney history and also... Read More >>
Read More >>
This book constitutes the refereed proceedings of the 40th International Conference on Conceptual Modeling, ER 2021,... Read More >>
This book is a result of a workshop, the 8th of the successful TopoInVis workshop series, held in 2019 in Nyköping,... Read More >>
Modern life is increasingly relying on digital technology, which in turn runs on mathematics. This book takes a... Read More >>
This book provides a practical introduction to compressive imaging (with examples and code), an overview of core... Read More >>
If you have ever wondered what quaternions are — then look no further, John Vince will show you how simple and useful... Read More >>
This textbook presents a practical introduction to the fundamental aspects of modelling and simulation. includes... Read More >>
This book constitutes the refereed proceedings of the 17th International Symposium on Algorithms and Data Structures,... Read More >>
This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail... Read More >>
This book constitutes the proceedings of the 32nd International Workshop on Combinatorial Algorithms which was planned... Read More >>
This book constitutes the refereed proceedings of the 14th International Conference on Graph Transformation, ICGT... Read More >>
Programs displaying the animation of physical problems involving the solution of ordinary differential equations... Read More >>
This textbook teaches readers how to turn geometry into an image on a computer screen. This exciting journey begins... Read More >>
This book is a complete introduction to vector analysis, especially within the context of computer graphics. The... Read More >>