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1447 books were found.
Provides emerging research on the societal and mental aspects of gaming and how video games impact different parts... Read More >>
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Presents research on usability, the apps humans use, and their sensory environment. Highlighting topics such as... Read More >>
This volume constitutes the proceedings of the 18th Asia Simulation Conference, AsiaSim 2018, held in Kyoto, Japan,... Read More >>
Immersive Analytics is a new research initiative that aims to remove barriers between people, their data and the... Read More >>
This edition revises the original core chapters and adds 15 contributions from artists who shed new light on the... Read More >>
The sixteen-volume set comprising the LNCS volumes 11205-11220 constitutes the refereed proceedings of the 15th... Read More >>
This book constitutes the revised selected papers of the 44th International Workshop on Graph-Theoretic Concepts... Read More >>