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OverviewTaking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. Full Product DetailsAuthor: Scott SpencerPublisher: John Wiley and Sons Ltd Imprint: John Wiley & Sons Ltd Dimensions: Width: 20.30cm , Height: 2.50cm , Length: 25.10cm Weight: 1.174kg ISBN: 9780470450260ISBN 10: 0470450266 Pages: 416 Publication Date: 12 January 2010 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Out of Print Availability: In Print Limited stock is available. It will be ordered for you and shipped pending supplier's limited stock. Table of ContentsReviewsAuthor InformationScott Spencer is a freelance character designer and sculptor currently working at the Weta Workshop in Wellington, New Zealand. Scott has worked on titles such as Iron Man, Golden Axe, Species 3, and others. His work can be seen in film, video games, and a variety of collectible figures. Tab Content 6Author Website:Countries AvailableAll regions |