Writing Virtual Environments for Software Visualization

Author:   Clinton Jeffery ,  Jafar Al-Gharaibeh
Publisher:   Springer-Verlag New York Inc.
Edition:   2013
ISBN:  

9781461417545


Pages:   155
Publication Date:   28 November 2014
Format:   Hardback
Availability:   In stock   Availability explained
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Writing Virtual Environments for Software Visualization


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Overview

Writing Virtual Environments for Software Visualization book describes the software for a networked, 3D multi-user virtual environment that allows users to create and share remotely visualizations of program behavior. Collaborative virtual environments such as World of Warcraft or Second Life are a popular way to share interactive internet experiences, but they are complex and difficult to create.  Software visualization is an area that may enable important advances in our ability to understand and reduce the costs of maintaining software. Applying the former technology to this problem area will be valuable to distributed and multi-institutional software development and educational users. The author covers the major features of collaborative virtual environments and how to program them in a very high level language. The book also examines the application of popular game-like software technologies.

Full Product Details

Author:   Clinton Jeffery ,  Jafar Al-Gharaibeh
Publisher:   Springer-Verlag New York Inc.
Imprint:   Springer-Verlag New York Inc.
Edition:   2013
Dimensions:   Width: 15.50cm , Height: 1.10cm , Length: 23.50cm
Weight:   3.908kg
ISBN:  

9781461417545


ISBN 10:   1461417546
Pages:   155
Publication Date:   28 November 2014
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Introduction.- Visualization Principles and Techniques.- Software Instrumentation and Data Collection.- Visualizing Aspects of Program Behavior.- Integrating Multiple Views.- Sharing Visualizations across a Network.- An Overview of Virtual Environments.- Virtual Worlds Graphics and Modeling.- Non-Player Characters and Quests.- Dynamic Texturing in Virtual Environments.- Embedding Visualizations in a Virtual Environment.

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Author Information

Dr. Clinton Jeffery is a professor in the Department of Computer Science at the University of Idaho.

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