World Design for 2D Action-Adventures

Author:   Christopher W. Totten (American University, Washington, DC, USA) ,  Adrian Sandoval
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032579986


Pages:   16
Publication Date:   30 December 2024
Format:   Paperback
Availability:   In Print   Availability explained
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World Design for 2D Action-Adventures


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Author:   Christopher W. Totten (American University, Washington, DC, USA) ,  Adrian Sandoval
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.490kg
ISBN:  

9781032579986


ISBN 10:   1032579986
Pages:   16
Publication Date:   30 December 2024
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 0.1 - 0-D Introduction Chapter 0.2 - 0-P Downloading and Installing GB Studio and Related Software Chapter 1.1 - 1-D Structures for Exploratory Gameplay Chapter 1.2 - 1-P Planning “tools” for 2D Action-Adventures Chapter 2.1 - 2-D Common Gameplay Mechanisms Chapter 2.2 - 2-P Building Basic Gameplay Mechanisms Chapter 3.1 - 3-D Planning Your World Chapter 3.2 - 3-P Building Sprites, Tilesets and Backgrounds Chapter 4.1 - 4-D Tutorials and Openings in Action-Adventure Games Chapter 4.2 - 4-P Creating Scenes, Dialogue, NPCs, and Cutscenes Chapter 5.1 - 5-D Puzzle and Encounter Design Chapter 5.2 - 5-P Let’s build a dungeon

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Author Information

Christopher Totten is an award-winning game designer and an Associate Professor and Program Coordinator of the Animation Game Design program at Kent State University. He is also the founder of the studios Pie For Breakfast, LLC and Team Nemo, Inc., which has created games for mobile, PC, tabletop, Game Boy, and the Nintendo Switch. He holds a Master's Degree in Architecture with a concentration in digital media from the Catholic University of America in Washington, DC and is a lifetime member of the International Game Developers Association (IGDA). Chris’s games and community work explore the intersections between games and the arts. He is a founder of the Smithsonian American Art Museum (SAAM) Arcade and has created games based on art, literature, and works of animation, including the award-winning games La Mancha and Little Nemo and the Nightmare Fiends. For this work, he won the Faculty of Excellence Award for Innovation at IndieCade Horizons 2022. He is the author of An Architectural Approach to Level Design, and Game Character Creation in Blender and Unity. He is also the editor of the collected volume, Level Design: Processes and Experiences. Adrian Sandoval is a video game designer, writer, and professor of game production and history. His work spans nearly fifteen years, with titles published across platforms such as the Nintendo DS, PC and mobile. Currently, he is the lead designer on the upcoming Little Nemo and the Nightmare Fiends game for PC and Nintendo Switch, and the current chair for the Philadelphia chapter of the International Game Developers Association (IGDA).

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