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Overview"This book takes the practicality of other ""Gems"" series such as ""Graphics Gems"" and ""Game Programming Gems"" and provide a quick reference for novice and expert programmers alike to swiftly track down a solution to a task needed for their VR project. Reading the book from cover to cover is not the expected use case, but being familiar with the territory from the Introduction and then jumping to the needed explanations is how the book will mostly be used. Each chapter (other than Introduction) will contain between 5 to 10 ""tips"", each of which is a self-contained explanation with implementation detail generally demonstrated as pseudo code, or in cases where it makes sense, actual code. Key Features Sections written by veteran virtual reality researchers and developers Usable code snipits that readers can put to immediate use in their own projects. Tips of value both to readers entering the field as well as those looking for solutions that expand their repertoire." Full Product DetailsAuthor: William R. ShermanPublisher: Taylor & Francis Ltd Imprint: Taylor & Francis Ltd Weight: 1.180kg ISBN: 9781032475493ISBN 10: 1032475498 Pages: 694 Publication Date: 21 January 2023 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Tertiary & Higher Education Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsThis is a highly valuable resource, chiefly for developers with considerable technical background in computer graphics and/or programming. - J. Brzezinski, McHenry County College, CHOICE Reviews, Highly recommended Author InformationWilliam Sherman , Sr. Technology Advisor Indiana University Research Technologies ● Scientific Visualization lead, visualization production projects, visualization software development. ● Immersive applications, development and installation of immersive (virtual reality) tools and applications, education on immersive techniques and technologies. ● Development of relationship with the Idaho National Laboratory and other Department of Energy facilities. ● Proposal development, lead collaborative grant writing projects involving several universities. ● Open recipe hardware development, developing and building community for low-cost immersive displays (iq- station.org). Tab Content 6Author Website:Countries AvailableAll regions |