VR & AR Development playbook: Timeless Pattern, Systems, and Techniques for Solo and Small-Team Developers

Author:   Kade Vellon
Publisher:   Independently Published
ISBN:  

9798261809340


Pages:   240
Publication Date:   17 December 2025
Format:   Paperback
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Our Price $66.66 Quantity:  
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VR & AR Development playbook: Timeless Pattern, Systems, and Techniques for Solo and Small-Team Developers


Overview

Building VR and AR games isn't about pushing polygons-it's about mastering comfort, interaction, and performance. VR & AR Game Development Playbook (2026 Edition) is a systems-driven guide for developers who want to create immersive experiences that feel natural, comfortable, and production-ready. This is not a surface-level tutorial. It's a practical framework for designing and shipping VR and AR projects that actually work. Inside, you'll learn augmented reality game design and AR interaction design principles that respect real-world context and user safety, while mastering VR locomotion systems that minimize motion sickness and preserve immersion. Every system is explained through patterns that scale-especially for a solo VR developer or small team VR development environment. This book focuses on immersive game design systems-from input mapping and physics-based interaction to comfort-first movement and presence-driven feedback. You'll also gain a clear understanding of AR experience design, ensuring digital content integrates seamlessly into the physical world. Performance is treated as non-negotiable. You'll learn how professional immersive developers approach optimization, frame budgets, and scope control so your projects remain stable, comfortable, and publishable across modern hardware. This VR AR development playbook is written for developers who want to stop guessing and start building immersive experiences with intention, clarity, and confidence. If you want to design VR and AR games that players can stay inside-not just try once-this book shows you how.

Full Product Details

Author:   Kade Vellon
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 19.10cm , Height: 1.30cm , Length: 23.50cm
Weight:   0.417kg
ISBN:  

9798261809340


Pages:   240
Publication Date:   17 December 2025
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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