Production Volume Rendering: Design and Implementation

Author:   Magnus Wrenninge (SONY Pictures Imageworks, Santa Monica, California, USA)
Publisher:   Taylor & Francis Inc
ISBN:  

9781568817248


Pages:   356
Publication Date:   25 September 2012
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Our Price $273.00 Quantity:  
Add to Cart

Share |

Production Volume Rendering: Design and Implementation


Add your own review!

Overview

Production volume rendering is a fairly isolated subset of volume rendering, and there is little overlap between it and the other volume rendering contexts. This text presents actively used volume rendering techniques in visual effects production. It highlights the techniques with the most practical applications, limiting the scope to the rendering of true 3D volumes. The author provides enough details about how high-end production volume rendering is accomplished so that readers can write their own basic rendering software.

Full Product Details

Author:   Magnus Wrenninge (SONY Pictures Imageworks, Santa Monica, California, USA)
Publisher:   Taylor & Francis Inc
Imprint:   A K Peters
Dimensions:   Width: 19.10cm , Height: 2.00cm , Length: 23.50cm
Weight:   1.020kg
ISBN:  

9781568817248


ISBN 10:   156881724
Pages:   356
Publication Date:   25 September 2012
Audience:   Professional and scholarly ,  Professional and scholarly ,  Professional & Vocational ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Preface. The PVR System. Fundamentals: The Basics. Voxel Buffers. Noise. Volume Modeling: Fundamentals of Volume Modeling. PVR’s Modeling Pipeline. Rasterization Primitives in PVR. Instantiation Primitives in PVR. Volume Rendering: Volumetric Lighting. Raymarching. PVR’s Rendering Pipeline. PVR Volume Types. Raymarching in PVR. Pre-Computed Occlusion. Bibliography.

Reviews

This book deserves a place on any computer graphics developer's bookshelf. Over the last few years, volume techniques have become essential to any high-end renderer and this book will bring anyone up to speed very quickly. I highly recommend this book. -Doug Roble, Creative Director of Software, Digital Domain


This book deserves a place on any computer graphics developer's bookshelf. Over the last few years, volume techniques have become essential to any high-end renderer and this book will bring anyone up to speed very quickly. I highly recommend this book. -Doug Roble, Creative Director of Software, Digital Domain


Author Information

Magnus Wrenninge is a senior technical director and R&D programmer at Sony Pictures Imageworks. He is one of the developers of Field3D, an open source library for storing voxel data.

Tab Content 6

Author Website:  

Customer Reviews

Recent Reviews

No review item found!

Add your own review!

Countries Available

All regions
Latest Reading Guide

lgn

al

Shopping Cart
Your cart is empty
Shopping cart
Mailing List