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OverviewProduction volume rendering is a fairly isolated subset of volume rendering, and there is little overlap between it and the other volume rendering contexts. This text presents actively used volume rendering techniques in visual effects production. It highlights the techniques with the most practical applications, limiting the scope to the rendering of true 3D volumes. The author provides enough details about how high-end production volume rendering is accomplished so that readers can write their own basic rendering software. Full Product DetailsAuthor: Magnus Wrenninge (SONY Pictures Imageworks, Santa Monica, California, USA)Publisher: Taylor & Francis Inc Imprint: A K Peters Dimensions: Width: 19.10cm , Height: 2.00cm , Length: 23.50cm Weight: 1.020kg ISBN: 9781568817248ISBN 10: 156881724 Pages: 356 Publication Date: 25 September 2012 Audience: Professional and scholarly , Professional and scholarly , Professional & Vocational , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsPreface. The PVR System. Fundamentals: The Basics. Voxel Buffers. Noise. Volume Modeling: Fundamentals of Volume Modeling. PVR’s Modeling Pipeline. Rasterization Primitives in PVR. Instantiation Primitives in PVR. Volume Rendering: Volumetric Lighting. Raymarching. PVR’s Rendering Pipeline. PVR Volume Types. Raymarching in PVR. Pre-Computed Occlusion. Bibliography.ReviewsThis book deserves a place on any computer graphics developer's bookshelf. Over the last few years, volume techniques have become essential to any high-end renderer and this book will bring anyone up to speed very quickly. I highly recommend this book. -Doug Roble, Creative Director of Software, Digital Domain This book deserves a place on any computer graphics developer's bookshelf. Over the last few years, volume techniques have become essential to any high-end renderer and this book will bring anyone up to speed very quickly. I highly recommend this book. -Doug Roble, Creative Director of Software, Digital Domain Author InformationMagnus Wrenninge is a senior technical director and R&D programmer at Sony Pictures Imageworks. He is one of the developers of Field3D, an open source library for storing voxel data. Tab Content 6Author Website:Countries AvailableAll regions |