Virtual Reality Usability Design

Author:   David Gerhard ,  Wil J. Norton
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032198699


Pages:   398
Publication Date:   30 December 2022
Format:   Hardback
Availability:   In Print   Availability explained
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Virtual Reality Usability Design


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Overview

The development of effective and usable software for spatial computing platforms like virtual reality (VR) requires an understanding of how these devices create new possibilities (and new perils) when it comes to interactions between humans and computers. Virtual Reality Usability Design provides readers with an understanding of the techniques and technologies required to design engaging and effective VR applications. The book covers both the mechanics of how human senses and the mind experience immersive virtual environments, as well as how to leverage these mechanics to create human-focused virtual experiences. Deeply rooted in principles of human perception and computational interaction, the current and future limitations of these replacements are also considered. Full of real-world examples, this book is an indispensable guide for any practising VR developer interested in making efficient and effective interfaces. Meanwhile, explorations of concrete theory in their practical application will be useful for VR students and researchers alike.

Full Product Details

Author:   David Gerhard ,  Wil J. Norton
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.762kg
ISBN:  

9781032198699


ISBN 10:   1032198699
Pages:   398
Publication Date:   30 December 2022
Audience:   General/trade ,  General
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

1. What Makes Virtual Reality Remarkable? 2. Making the Virtual Seem Real 3. Sensation and Perception 4. Supporting Primary Senses 5. Supporting Peripheral Senses 6. Perceiving Space and Scale 7. Further Psychological Effects of Inhabiting a Virtual Environment 8. Experience Usability 9. Fictions of Physics 10. Locomotion and Navigation 11. Activities and Interactions 12. Information Display 13. Translating Traditional Interfaces for VR

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Author Information

David Gerhard is head of the Department of Computer Science at the University of Manitoba. An award-winning teacher and researcher, his work focuses on information-rich human data in high-performance scenarios such as music and sport. This research combines information retrieval and sensor-based physical computing techniques with human-computer interaction and computational mediation, especially in virtual and augmented reality. His work is often interdisciplinary, incorporating supplementary analytics with social and artistic expression. Dr. Gerhard is a frequent contributor to public discourse on the impact of technology on society through media commentary and interviews for radio, print, and web. Wil J. Norton has been involved in research on spatial computing usability since 2018, much of which was as a member of Dr. David Gerhard's aRMADILo Lab. Wil earned his BASc in electronics engineering from the University of Regina, and has focused on developing hardware for computer interfaces informed by sensory physiology. He is excited at the potential that spatial computing has to provide ways of interacting with computers that better match the human mind and body. In addition to his research, Wil is an avid runner, and enjoys drawing, painting, hobby electronics, and pretty much any other activity that involves working with his hands. Wil is currently a PhD candidate within CSAIL at MIT, where his work focuses on the development of high-resolution haptic displays.

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