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OverviewThe papers here focus on augmented reality. Problems like real-time rendering, tracking, registration and occlusion of real and virtual objects, shading and lighting interaction and interaction techniques in augmented environments are addressed. The papers collected in this book also address levels of detail, distributed environments, systems and applications and interaction techniques. Full Product DetailsAuthor: Michael Gervautz , Axel Hildebrand , Dieter Schmalstieg , D. Schmalstieg (Technische Universitat Wien, Austria)Publisher: Springer Verlag GmbH Imprint: Springer Verlag GmbH Edition: Softcover reprint of the original 1st ed. 1999 Dimensions: Width: 17.00cm , Height: 1.10cm , Length: 24.40cm Weight: 0.400kg ISBN: 9783211833476ISBN 10: 3211833471 Pages: 191 Publication Date: 06 May 1999 Audience: College/higher education , Professional and scholarly , Postgraduate, Research & Scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsLevels of Detail.- Validity-Preserving Simplification of Very Complex Polyhedral Solids.- View-Dependent Topology Simplification.- Adaptive tessellation of connected primitives for interactive walkthroughs in complex industrial virtual environments.- Tracking.- An Optical Tracking System for VR/AR-Applications.- The integration of optical and magnetic tracking for multi-user augmented reality.- An Optically Based Direct Manipulation Interface for Human-Computer Interaction in an Augmented World.- Rendering of Virtual Environments.- Improving the Illumination Quality of VRML 97 Walkthrough via Intensive Texture Usage.- Fast Walkthroughs with Image Caches and Ray Casting.- Using Virtual Environments to Enhance Visualization.- Distributed Environments.- Semantic Behaviours in Collaborative Virtual Environments.- A Distributed Device Diagnostics System Utilizing Augmented Reality and 3D Audio.- Texture-based Volume Visualization for Multiple Users on the World Wide Web.- Systems and Applications.- PVR - An Architecture for Portable VR Applications.- Rapid Development of VRML Content via Geometric Programming.- Augmented Reality, the other way around.- Interaction.- Interaction Techniques on the Virtual Workbench.- A General Framework for Cooperative Manipulation in Virtual Environments.- Occlusion in Collaborative Augmented Environments.- Author Index.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |