Virtual and Augmented Reality: An Educational Handbook

Author:   Zeynep Tacgin
Publisher:   Cambridge Scholars Publishing
Edition:   Unabridged edition
ISBN:  

9781527548138


Pages:   291
Publication Date:   08 April 2020
Format:   Hardback
Availability:   In Print   Availability explained
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Virtual and Augmented Reality: An Educational Handbook


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Overview

Mixed Reality has been part of our lives ever since we first started to dream of creative ways to comprehend information and concepts through actual and imaginative experiences. This book explores the latest research informing education design in virtual and augmented reality. By utilising numerous studies and examples, it describes the differences between perceived knowledge, usage area, technologies, and tools. It will help the reader gain a better understanding of the nature of virtual or augmented realities and their applications in theory and practice.

Full Product Details

Author:   Zeynep Tacgin
Publisher:   Cambridge Scholars Publishing
Imprint:   Cambridge Scholars Publishing
Edition:   Unabridged edition
ISBN:  

9781527548138


ISBN 10:   1527548139
Pages:   291
Publication Date:   08 April 2020
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Zeynep Tacgin has worked in the education technologies field for more than 10 years. She completed her post-doctoral research at Charles Sturt University. She is an Adjunct Associate Professor at Charles Sturt University and a Lecturer Marmara University. She received her PhD in Computer Education and Instruction Technologies in 2017, and is currently interested in merging Mixed Reality (MR) technologies and distance education. Her specialties are wearable educational technologies; innovative learning environments; technology integration in education; education management and policy; distance education; augmented and virtual reality; simulations; instructional design; and material development.

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