|
|
|||
|
||||
OverviewFull Product DetailsAuthor: James Newman (Bath Spa University, UK)Publisher: Taylor & Francis Ltd Imprint: Routledge Edition: 2nd edition Weight: 0.520kg ISBN: 9780415669153ISBN 10: 0415669154 Pages: 182 Publication Date: 16 November 2012 Audience: College/higher education , Undergraduate Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of Contents1. Why Study Videogames? 2. What is a Videogame? Rules, Puzzles and Simulations: Defining the Object of Study 3. Manufacturing Fun: Platforms, Development, Publishing and Creativity 4. Videogame Players: Who Plays, for How Long and What it’s Doing to Them 5. Videogame Structure: Levels, Breaks and Intermissions 6. Narrative and Play, Audiences and Players: Approaches to the Study of Videogames 7. Videogames, Space and Cyberspace: Exploration, Navigation and Mastery 8. Videogame Players and Characters: Narrative Functions and Feeling Cyborgs 9. Social Gaming and the Culture of Videogames: Competition and Collaboration On and Off Screen 10. Future Gaming: Online/Mobile/Retro Bibliography IndexReviews'A wealth of well-written, scholarly but accessible perspectives on industry practice and commerical imperatives ... Newman can do this only because he is a serious games scholar.' - Media Educaiton Association 'A wealth of well-written, scholarly but accessible perspectives on industry practice and commerical imperatives ... Newman can do this only because he is a serious games scholar.' - Media Educaiton Association 'A wealth of well-written, scholarly but accessible perspectives on industry practice and commerical imperatives ... Newman can do this only because he is a serious games scholar.' – Media Educaiton Association 'A wealth of well-written, scholarly but accessible perspectives on industry practice and commerical imperatives ... Newman can do this only because he is a serious games scholar.' - Media Educaiton Association 'A wealth of well-written, scholarly but accessible perspectives on industry practice and commerical imperatives ... Newman can do this only because he is a serious games scholar.' - Media Educaiton Association Author InformationJames Newman is Professor of Digital Media and Director of the Media Futures Research Centre at Bath Spa University. He is the author of numerous books on videogames and gaming cultures including Playing with Videogames (2008) and Best Before: Videogames, Supersession and Obsolescence (2012). James is a co-founder of the UK’s National Videogame Archive which is a partnership with the National Media Museum. He sits on the board of the Computer Games special collection of the British Library’s UK Web Archive and is a member of the GameCity international videogames festival team. Tab Content 6Author Website:Countries AvailableAll regions |