Videogames and Art

Author:   Andy Clarke ,  Grethe Mitchell
Publisher:   Intellect
ISBN:  

9781841501420


Pages:   283
Publication Date:   22 March 2007
Format:   Hardback
Availability:   Out of stock   Availability explained


Our Price $145.20 Quantity:  
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Videogames and Art


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Full Product Details

Author:   Andy Clarke ,  Grethe Mitchell
Publisher:   Intellect
Imprint:   Intellect Books
Dimensions:   Width: 17.10cm , Height: 2.40cm , Length: 22.90cm
Weight:   0.689kg
ISBN:  

9781841501420


ISBN 10:   1841501425
Pages:   283
Publication Date:   22 March 2007
Audience:   College/higher education ,  Postgraduate, Research & Scholarly
Format:   Hardback
Publisher's Status:   Out of Print
Availability:   Out of stock   Availability explained

Table of Contents

"Part One: Overviews, Chapter 1: 'From Appropriation to Approximation' - Page 25 - Axel Stockburger Chapter 2: 'Meltdown' - Page 38 - Rebecca Cannon Chapter 3: 'Videogames as Literary Devices' - Page 54 - Jim Andrews Chapter 4: 'High-Performance Play: The Making of Machinima' - Page 59 - Henry Lowood Chapter 5: '""Cracking the Maze"" Curator's Note' - Page 80 - Anne-Marie Schleiner Part Two: Artists on Art, Chapter 6: 'An Interview with Brody Condon' - Page 85 - Andy Clarke Chapter 7: 'In Conversation Fall 2003: An Interview with Joseph DeLappe' - Page 94 - Jon Winet Chapter 8: 'The Idea of Doing Nothing: An Interview with Tobias Bernstrup' - Page 107 - Francis Hunger Chapter 9: 'The Isometric Museum: The SimGallery Online Project. An Interview with Curators Katherine Isbister and Rainey Straus' - Page 116 - Jane Pinckard Chapter 10: 'The Evolution of a GBA Artist' - Page 127 - Paul Catanese Chapter 11: 'From Fictional Videogame Stills to Time Travelling with Rosalind Brodsky 1991-2005' - Page 130 - Suzanne Treister Chapter 12: 'Virtual Retrofit (or What Makes Computer Gaming so Damn Racy?)' - Page 144 - M. A. Greenstein Chapter 13: 'Perspective Engines: An Interview with JODI' - Page 152 - Francis Hunger Chapter 14: 'Independent Game Development: Two Views from Australia' - Page 160 - Melanie Swalwell Chapter 15: 'Medieval Unreality: Initiating an Artistic Discourse on Albania's Blood Feud by Editing a First-Person Shooter Game' - Page 181 - Nina Czegledy and Maia Engeli Part Three: Games and Other Art Forms, Chapter 16: 'Should Videogames be Viewed as Art?' - Brett Martin Chapter 17: 'Some Notes on Aesthetics in Japanese Videogames' - Page 211 - William Huber Chapter 18: 'The Computer as a Dollhouse (excerpts)' - Page 219 - Tobey Crockett Chapter 19: 'Networking Power: Videogame Structure from Concept Art' - Page 226 - Laurie Taylor Chapter 20: 'Fan-Art as a Function of Agency in Oddworld Fan-Culture' - Page 238 - Gareth Schott and Andrew Burn Chapter 21:' Will Computer Games Ever be a Legitimate Art Form?' - Page 255 - Ernest W. Adams"

Reviews

There is much to consider in the essay and artist interviews collected in Videogames and Art. The authors seek to justify videogames as art, rather than assuming this. - Anna Bentkowska-Kafel, The Art Book


Author Information

Andy Clarke works in the new media industry and is an independent writer, curator and researcher on digital art and videogames. Grethe Mitchell is a Senior Lecturer, specialising in digital media and videogames, within the School of Cultural and Innovation Studies at the University of East London.

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