Video Games, Yes or No

Author:   Erin Palmer
Publisher:   Rourke Educational Media
ISBN:  

9781634304498


Pages:   24
Publication Date:   01 August 2015
Recommended Age:   From 5 to 8 years
Format:   Paperback
Availability:   In stock   Availability explained
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Video Games, Yes or No


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Overview

After a long day of school it's nice to be able to come home and play your favorite video game, but could too much game time be helpful or harmful? It might keep you from getting the exercise you need, interacting with friends and family, or completing your homework. Featuring engaging reading activities and relatable content, the simple-to-follow book, Video Games, Yes or No?, allows young learners to construct their own persuasive statements. The Seeing Both Sides series encourages young learners to research and support their own conclusions on a variety of long-debated topics. Readers will explore the pros and cons of each specific topic and gain a better understanding of differing opinions and why it is important to look at all the facts before making a decision. Each 24-page book features a teaching focus, before- and after-reading activities, writing tips, a glossary, and more, to effectively engage young learners and prompt them to explain their understanding

Full Product Details

Author:   Erin Palmer
Publisher:   Rourke Educational Media
Imprint:   Rourke Educational Media
Dimensions:   Width: 20.30cm , Height: 0.20cm , Length: 20.30cm
Weight:   0.077kg
ISBN:  

9781634304498


ISBN 10:   1634304497
Pages:   24
Publication Date:   01 August 2015
Recommended Age:   From 5 to 8 years
Audience:   Children/juvenile ,  Children / Juvenile
Format:   Paperback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Forming opinions and creating cogent arguments are important skills for students to learn, and this series strives to develop these abilities in young readers. Each book centers on a different issue, offers two opposing sides, and asks readers to choose o


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