Video Games and Mental Health: Perspectives of Psychology and Game Design

Author:   Federico Alvarez Igarzabal ,  Emmanuel Guardiola ,  Carmen Johann ,  Katharina Tillmanns
Publisher:   Transcript Verlag
ISBN:  

9783837668568


Pages:   250
Publication Date:   30 November 2025
Format:   Paperback
Availability:   Awaiting stock   Availability explained
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Video Games and Mental Health: Perspectives of Psychology and Game Design


Overview

How do video games and mental health intersect from the perspectives of psychology and game design? In recent years, the topic of mental health has gained tremendous importance for the games industry, affecting both the applied and entertainment games sectors. The former draws from established practices in diagnostics, digital medicine, therapy, and self-help to develop innovative and accessible tools; the latter follows in the tradition of games d'auteur, addressing the topic of mental health from a personal perspective. The contributors to this volume inspect current trends and future perspectives related to these phenomena to inform the work of psychologists and game designers.

Full Product Details

Author:   Federico Alvarez Igarzabal ,  Emmanuel Guardiola ,  Carmen Johann ,  Katharina Tillmanns
Publisher:   Transcript Verlag
Imprint:   Transcript Verlag
Weight:   0.393kg
ISBN:  

9783837668568


ISBN 10:   3837668568
Pages:   250
Publication Date:   30 November 2025
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Awaiting stock   Availability explained
The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you.

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Author Information

Federico Alvarez Igarzábal is a postdoctoral researcher at the Institute for Frontier Areas of Psychology and Mental Health in Freiburg, Germany, working in the EU-funded project VIRTUALTIMES. His research focuses primarily on the temporality of video games from a formalist and cognitive-scientific perspective. He obtained his PhD at the Institute of Media Culture and Theatre of the University of Cologne and the Cologne Game Lab of the TH Köln in 2018 with his thesis »Time and Space in Video Games«.

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