VFX Fundamentals: Visual Special Effects Using Fusion 8.0

Author:   Wallace Jackson
Publisher:   APress
Edition:   1st ed.
ISBN:  

9781484221303


Pages:   322
Publication Date:   12 August 2016
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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VFX Fundamentals: Visual Special Effects Using Fusion 8.0


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Overview

Learn concepts central to visual special effects using the free Black Magic Design Fusion 8.0 software package. This book also provides foundational background information regarding concepts central to digital image compositing, digital video editing, digital illustration, digital painting, 3D, and digital audio in the first six chapters on new media theory, concepts and terminology. This book builds on the foundational concepts of digital image compositing, digital audio, digital video, digital illustration and digital painting. VFX Fundamentals introduces more advanced VFX concepts and pipelines as the chapters progress, covering topics such as flow node compositing, timeline animation, animated polyline masking, bluescreen and greenscreen matte pulling (generation), using Primatte and Fusion 8 Ultra Keyer, motion tracking, 3D rendering and compositing, auxiliary channels, and particle systems and particle physics dynamics, among other topics. < What You'll Learn See the new media components (raster, vector, audio, video, rendering) needed for VFX Discover the concepts behind the VFX content production workflow Install and utilize Black Magic Design Fusion 8 and its Visual Programming Language Master the concepts behind resolution, aspect ratio, bit-rate, color depth, layers, alpha, and masking Work with 2D VFX concepts such as animated masking, matte pulling (Primatte V) and motion tracking Harness 3D VFX concepts such as 3D geometry, materials, lighting, animation and auxiliary channels Use advanced VFX concepts such as particle systems animation using real-world physics (forces) Who This Book Is For SFX artists, VFX artists, video editors, website developers, filmmakers, 2D and 3D animators, digital signage producers, e-learning content creators, game developers, multimedia producers.

Full Product Details

Author:   Wallace Jackson
Publisher:   APress
Imprint:   APress
Edition:   1st ed.
Dimensions:   Width: 15.50cm , Height: 1.80cm , Length: 23.50cm
Weight:   0.718kg
ISBN:  

9781484221303


ISBN 10:   1484221303
Pages:   322
Publication Date:   12 August 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 1: Visual Effects: Setup Your VFX Content WorkstationChapter 2: The Foundation of Raster for VFX: Pixels, Color and AlphaChapter 3: The Foundation of Motion for VFX: Frames and CodecsChapter 4: The Foundation of Audio for VFX: MIDI, Wave and SampleChapter 5: The Foundation of 2D Vector for VFX: Point, Path and SVGChapter 6: The Foundation of 3D Vector for VFX: Models and OpenGLChapter 7: Professional VFX Software: Blackmagic Design FusionChapter 8: VFX Pipeline Composition: Using the Flow Node EditorChapter 9: VFX Pipeline Animation: Using the Timeline EditorChapter 10: VFX Pipeline Motion Control: Using the Spline EditorChapter 11: VFX Pipeline Pixel Isolation: Using Animated Polyline MaskingChapter 12: VFX Pipeline Automated Masking: Matte GeneratorsChapter 13: VFX Pipeline Pixel Tracking: Using Motion TrackingChapter 14: VFX Pipeline 3D Production: Compositing 3D AssetsChapter 15: VFX Pipeline 3D Rendering: Shader, Material and TextureChapter 16: VFX Pipeline 3D Modeling: 3D Text Title CreationChapter 17: VFX Pipeline 3D Animation: 3D Text Titling ModifiersChapter 18: Chapter 19: Advanced VFX Pipeline Physics: 3D Particle PhysicsChapter 20: Advanced Interactive VFX: i3D Content Publishing

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Author Information

Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable mini-issue insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.

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