Unreal Engine VR Cookbook: Developing Virtual Reality with UE4

Author:   Mitch McCaffrey
Publisher:   Pearson Education (US)
ISBN:  

9780134649177


Pages:   288
Publication Date:   08 March 2017
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Unreal Engine VR Cookbook: Developing Virtual Reality with UE4


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Overview

For game developers and visualisation specialists, VR is the next amazing frontier to conquer–and Unreal Engine 4 is the ideal platform to conquer it with. Unreal ® Engine VR Cookbook is your complete, authoritative guide to building stunning experiences on any Unreal Engine 4-compatible VR hardware. Renowned VR developer and instructor Mitch McCaffrey brings together best practices, common interaction paradigms, specific guidance on implementing these paradigms in Unreal Engine, and practical guidance on choosing the right approaches for your project. McCaffrey’s tested “recipes” contain step-by-step instructions, while empowering you with concise explanations of the underlying theory and math. Whether you’re creating first-person shooters or relaxation simulators, the techniques McCaffrey explains help you get immediate results, as you gain “big picture” knowledge and master nuances that will help you succeed with any genre or project. Understand basic VR concepts and terminology Implement VR logic with Blueprint visual scripting Create basic VR projects with Oculus Rift, HTC Vive, Gear VR, Google VR, PSVR, and other environments Recognise and manage differences between seated and standing VR experiences Set up trace interactions and teleportation Work with UMG and 2D UIs Implement character inverse kinematics (IK) for head and hands Define effective motion controller interaction Help users avoid motion sickness Optimise VR applications Explore the VR editor, community resources, and more

Full Product Details

Author:   Mitch McCaffrey
Publisher:   Pearson Education (US)
Imprint:   Addison Wesley
Dimensions:   Width: 18.00cm , Height: 1.60cm , Length: 23.00cm
Weight:   0.440kg
ISBN:  

9780134649177


ISBN 10:   0134649176
Pages:   288
Publication Date:   08 March 2017
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 1: Terminology and Best Practices Chapter 2: Head Mounted Display Setup Chapter 3: Toolkit Chapter 4: Trace Interaction Chapter 5: Teleportation Chapter 6: Unreal Motion Graphics and 2D User Interfaces Chapter 7: Character Inverse Kinematics Chapter 8: Motion Controller Interaction Chapter 9: VR Locomotion Chapter 10: VR Optimization Appendix A: VR Editor Appendix B: Resources

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Author Information

"Mitch McCaffrey is an independent game developer and the Creator of the community VR Template for UE4. He is also Creator of the very popular YouTube tutorial series ""Mitch's VR Lab."" Mitch has been a very active member of the UE4 VR community and instrumental in teaching VR best practices through his Unreal Engine forum posts, VR Templates, and Youtube channel for some time. http://www.mitchellmccaffrey.com"

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