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OverviewFull Product DetailsAuthor: Adam Palmquist , Izabella Jedel , Ole GoethePublisher: Springer International Publishing AG Imprint: Springer International Publishing AG ISBN: 9783031305979ISBN 10: 3031305973 Pages: 299 Publication Date: 23 April 2025 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand ![]() We will order this item for you from a manufactured on demand supplier. Table of ContentsIntroduction.- Part 1: Universal Design Foundations for More Attainable Game Experiences.- From Universal Design to Attainable Game Experiences.- The Attainable Game Experience Framework.- Design Implications and Processes for an Attainable Game Experience.- Part II: Strategies for Enhancing the Attainability of the Video Game Experience.- Assistive Technologies for Attainable Gaming Experiences.- Design Elements and Design Spaces for Attainable Game Experiences.- Assessing the Attainability of Video Game Experiences.- Part III: Expanding the Age Horizons Across Multiple Game Modalities.- Attainable Game-Based Artifacts - An Introspection of the Intersection of Fun and Function.- Universal Design in Extended Realities.- Universal Design in Exergames.- Concluding RemarksReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |