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OverviewFeaturing #TeamLaV from the Literacies in Second Languages Project. This volume documents how gamers use second languages in games and gaming communities, and how gaming interacts with literacy and language learning. Grounded in an innovative longitudinal research study involving gamers not only as participants but as active researchers, this book offers insights into the new interactions that arise from gaming and language learning and addresses the needs for English learning in the context of video games. Exploring the roles of meaning-making and experiences across genres, this volume offers an original window into the essential and overlooked role that gaming can play in second language learning. It is essential reading for researchers and scholars in literacy, TESOL, applied linguistics, and technology education. Full Product DetailsAuthor: Raúl Alberto Mora (Associate Professor, Universidad Pontificia Bolivariana (UPB) in Medellín, Colombia.)Publisher: Taylor & Francis Ltd Imprint: Routledge Weight: 0.453kg ISBN: 9781032435053ISBN 10: 1032435054 Pages: 218 Publication Date: 22 December 2025 Audience: College/higher education , Postgraduate, Research & Scholarly Format: Hardback Publisher's Status: Forthcoming Availability: Not yet available This item is yet to be released. You can pre-order this item and we will dispatch it to you upon its release. Table of ContentsReviews“I am excited to see the work of the #TeamLaV represented in this volume. These chapters address two existing gaps in the expanding field of gaming literacies: 1) gaming practices with second-language users, and 2) game play and strategies to attain victory and sustain commitment. Core threads in the LaV framework that weave throughout the chapters are learning, playing, identity, and networking. These core threads support all learners, not just second-language learners. Even for non-gaming students, these concepts offer substance for developing how they move through their worlds and learning spaces. To that end, they offer educators a framework for supporting all students in a variety of literacy spaces. This excites me about introducing this work to my own students.” Jennifer S. Dail, Ph.D., Professor, English Education, Kennesaw State University, USA “This volume showcases research from Colombian gamers and second language learners, contributing these much-needed perspectives to the field of game studies and literacy learning. Readers will appreciate the gaming expertise and insightful analysis showcased across these chapters written by gamers themselves. The communal, cross-cultural, and polylingual Language-as-Victory framework – highlighting concepts of learning, playing, identity, and networking – is a useful lens for gamers, teachers, and researchers alike. This volume challenges the field to reconceptualize gaming not as a trivial form of entertainment but as a collective, transformative, and deeply humanizing collective movement bending toward transcendence.” Karis Jones, Ph.D., Assistant Professor, Secondary English Language Arts, Baylor University, USA Author InformationRaúl Alberto Mora is Associate Professor in the School of Education and Pedagogy and the chair of the Literacies in Second Languages Project research lab at Universidad Pontificia Bolivariana (UPB) in Medellín, Colombia Tab Content 6Author Website:Countries AvailableAll regions |
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