Understanding Images: Finding Meaning in Digital Imagery

Author:   Francis T. Marchese
Publisher:   Springer-Verlag New York Inc.
Edition:   Softcover reprint of the original 1st ed. 1995
ISBN:  

9781461383826


Pages:   316
Publication Date:   07 December 2011
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Understanding Images: Finding Meaning in Digital Imagery


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Full Product Details

Author:   Francis T. Marchese
Publisher:   Springer-Verlag New York Inc.
Imprint:   Springer-Verlag New York Inc.
Edition:   Softcover reprint of the original 1st ed. 1995
Dimensions:   Width: 15.20cm , Height: 1.70cm , Length: 22.90cm
Weight:   0.482kg
ISBN:  

9781461383826


ISBN 10:   146138382
Pages:   316
Publication Date:   07 December 2011
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

1 Editor’s Introduction.- 1.1 References.- 2 Lipstick on the Bulldog.- 2.1 Introduction.- 2.2 A Few Definitions.- 2.3 Why Collaboration is Hard to Do.- 2.4 Process, Tools, Product.- 2.5 Strategists or Service Bureaus.- 2.6 Education.- 2.7 Common Ground.- 3 Photographic Interpretation.- 3.1 Introduction.- 3.2 Questions and Answers.- 4 Cognitive Origins of Graphic Productions.- 4.1 Introduction.- 4.1.1 Elemental and Relational Concepts.- 4.1.2 How Depictions are used to Convey Meaning.- 4.2 Pictographs and Symbols.- 4.2.1 General Principles.- 4.2.2 Children’s Early Writing.- 4.2.3 Children’s Early Arithmetic.- 4.2.4 Historical Examples of Arithmetic.- 4.2.5 Historical and Developmental Parallels in Arithmetic Representations.- 4.3 Pictorial Space and Pictorial Devices.- 4.3.1 Children’s Graphic Productions.- 4.3.2 Spatial Pictorial Devices.- 4.4 Conclusions.- 4.4.1 Ontogeny Recapitulates Phylogeny.- 4.4.2 Two Aspects of Meaning and Two Aspects of Representations.- 4.4.3 Cognitive Naturalness.- 4.5 Acknowledgements.- 4.6 References.- 5 Automating Procedures for Generating Chinese Characters.- 5.1 Introduction.- 5.2 The Case for Chinese Characters.- 5.3 Introduction to Chinese Characters.- 5.4 Current Software Capabilities.- 5.5 The Path Based Bezier Curve Approach.- 5.6 References.- 6 Multimedia Representational Aids in Urban Planning Support Systems.- 6.1 Introduction.- 6.2 Challenges to Urban Planning Support Systems.- 6.3 Addressing the Challenges: Representational Aids.- 6.4 Input Aids.- 6.5 Output Aids.- 6.6 Application of Representational Aids: Rantoul, Illinois.- 6.7 Conclusions.- 6.8 Acknowledgements.- 6.9 References.- 7 Gesture Translation:Using Conventional Musical Instruments in Unconventional Ways.- 7.1 Introduction.- 7.2 The Need for Something Better.- 7.3 Gesture Translation.- 7.4 The Current System.- 7.5 An Example.- 7.6 Related Work.- 7.7 Limitations and Future Work.- 7.8 Conclusion.- 7.9 References.- 8 Visualization for Personal Information Systems.- 8.1 Introduction.- 8.2 Personal Information Systems.- 8.3 Personal Knowledge Space.- 8.4 Discussion.- 8.4.1 Visual Familiarity.- 8.4.2 Links by Associations.- 8.4.3 Filters and Monitors.- 8.5 Summary and Future Research.- 8.6 References.- 9 Blazon Computer Graphic Notation.- 9.1 Overview and Background.- 9.2 Basic Terms and Definitions.- 9.2.1 The Field and the Points of the Field.- 9.2.2 The Plain Shield: Tinctures, Metals, Furs, Tricks.- 9.2.3 Partitioning the Shield and the Ordinaries.- 9.2.4 The Thirds Ordinaries.- 9.2.5 Sub-Ordinaries and Discrete Charges.- 9.2.6 Repetition of Form.- 9.2.7 Partition Lines, Diminutives, and Borders.- 9.3 The Marshalling of Arms.- 9.4 Summary of Blazon.- 9.5 References.- 10 Masaccio’s Bag of Tricks.- 10.1 Introduction.- 10.2 The Perspective and Plan of Masaccio’s Trinity.- 10.2.1 The Ground Plan of G. F. Kern (1913).- 10.2.2 The Ground Plan of Sanpaolesi (1962).- 10.2.3 Janson’s Ground Plan (1967).- 10.2.4 Kemp’s Plans for the Trinity (1981, 1990).- 10.2.5 Proposed Plan and Elevation for Masaccio’s Trinity.- 10.3 Convincing Realism or Subtle Rhetoric Tricks?.- 10.3.1 Control of Space.- 10.3.2 Concessions to Surface Arrangement.- 10.3.3 Amplification of the Newly Discovered Device.- 10.4 Conclusion.- 10.5 Acknowledgements.- 10.6 References.- 11 Is Alligator Skin More Wrinkled Than Tree Bark?.- 11.1 Introduction.- 11.2 Benefits of This Research.- 11.3 Primary versus Secondary Properties of Objects.- 11.3.1 Problems and Clarifications.- 11.4 How to Think About Texture.- 11.4.1 Texture as a Property of Visual Surfaces: Secondary and Non-objective (Qualitative).- 11.5 Understanding Features Humans Use in Texture Perception.- 11.5.1 A Comparison With Color.- 11.5.2 Computer Perception of Texture.- 11.5.3 Identifiying the Dimensions of Visual Texture.- 11.6 Experiments on the Categorization of Texture Words.- 11.7 Conclusion.- 11.8 References.- 12 Variability and Universality in Human Image Processing.- 12.1 Introduction.- 12.2 Background.- 12.2.1 New Research Paradigm (View Four): Implications for a New View of Variability and Universality.- 12.2.2 Technological Developments and Understanding Imagery.- 12.2.3 Cultural Basis for Seeing Human Variability as Problematic.- 12.3 An Information Oriented Model for Understanding Imagery.- 12.3.1 Attention, Selection, and Interpretation.- 12.3.2 Color.- 12.3.3 Serial/Parallel Processing.- 12.3.4 Early Research on Human Image Processing.- 12.3.5 Recent Research in Human Image Processing.- 12.3.6 Imagery Debate.- 12.4 References.- 13 Aesthetics and Nature.- 13.1 Introduction.- 13.2 Scientific Visualization as a Coherent Window into a (Fragmented) World.- 13.3 Spatial and Temporal (Dis)continuities.- 13.4 The Multiple Roles of the Visualization Expert.- 13.4.1 Collaborator with Scientific Researchers.- 13.4.2 Artist.- 13.4.3 Educator.- 13.4.4 Manufacturer of Evidence.- 13.5 Case Studies.- 13.5.1 Simulated Tornadic Storm Development.- 13.5.2 Study of a Numerically Modeled Severe Storm.- 13.5.3 Visibility Analysis Through the Animation of a Backhoe Work Cycle.- 13.6 Conclusion.- 13.7 References.- 14 Crossroads in Virtual Reality.- 14.1 Introduction.- 14.2 The Meanings of Virtual Reality, Virtual Worlds, Virtual Environments.- 14.2.1 Simulation.- 14.2.2 Interaction.- 14.2.3 Artificiality.- 14.2.4 Immersion.- 14.2.5 Telepresence.- 14.2.6 Full-Body Immersion.- 14.2.7 Networked Communications.- 14.3 VR Projection Images Do Not Re-Present, They Tele-Present.- 14.3.1 Tunnel Graphics and Boomerang Graphics: Perception and Apperception.- 14.3.2 The Hope of a Complementary System.- 14.4 References.- 15 Audio Display from the Simple Beep to Sonification and Virtual Auditory Environments.- 15.1 Introduction.- 15.2 Motivations for the Use of Audio.- 15.3 Auditory Perception.- 15.4 Auditory Scene Analysis.- 15.5 Detectability and Masking.- 15.6 The Psychology of Everyday Listening.- 15.7 Approaches and Applications of Audio Displays.- 15.7.1 Warnings and Alarms.- 15.7.2 Status Information — Auditory Icons: Gaver.- 15.8 Displaying Abstract Data: Sonification and Auralization.- 15.8.1 Sonification: Bly.- 15.8.2 Sonification of Chemical Spectra: Lunney & Morrison.- 15.8.3 Sonification of Multivariate Time Series Data: Mezrich, Frysinger, & Slivjanovski.- 15.8.4 Exploratory Visualization Project: Smith, Bergeron, & Grinstein.- 15.8.5 Earcons: Blattner, Sumikawa, & Greenberg.- 15.9 Virtual Auditory Worlds.- 15.9.1 Wenzel: Implications for a Virtual Acoustic Display of Individual Differences in HRTFs.- 15.10 Future Research.- 15.10.1 Enhanced Localization Cues.- 15.10.2 Representational Sounds: Automatic Foley Generation.- 15.10.3 Transduced Telepresence Audio, Spatialized Sonification, and the Integration of Virtual Acoustic Display.- 15.11 Implementation Issues.- 15.12 Conclusions.- 15.13 References.- 16 Contibutors.

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