Transgression in Games and Play

Author:   Kristine Jørgensen (Senior lecturer, University of Bergen) ,  Faltin Karlsen (Professor of Media Studies, Westerdals Oslo School of Arts, Communication and Technology) ,  Jaakko Stenros (University of Tampere) ,  Torill Elvira Mortensen (Associate Professor, University of Copenhagen)
Publisher:   MIT Press Ltd
ISBN:  

9780262038652


Pages:   320
Publication Date:   05 February 2019
Recommended Age:   From 18 years
Format:   Hardback
Availability:   To order   Availability explained
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Transgression in Games and Play


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Overview

Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions.Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video games, examining both game content and player actions. The contributors consider the concept of transgression in games and play, drawing on discourses in sociology, philosophy, media studies, and game studies; offer case studies of transgressive play, considering, among other things, how gameplay practices can be at once playful and violations of social etiquette; investigate players' emotional responses to game content and play practices; examine the aesthetics of transgression, focusing on the ways that game design can be used for transgressive purposes; and discuss transgressive gameplay in a societal context. By emphasizing actual player experience, the book offers a contextual understanding of content and practices usually framed as simply problematic. Contributors Fraser Allison, Kristian A. Bj rkelo, Kelly Boudreau, Marcus Carter, Mia Consalvo, Rhys Jones, Kristine J rgensen, Faltin Karlsen, Tomasz Z. Majkowski, Alan Meades, Torill Elvira Mortensen, Victor Navarro-Remesal, Holger P tzsch, John R. Sageng, Tanja Sihvonen, Jaakko Stenros, Ragnhild Tronstad, Hanna Wirman

Full Product Details

Author:   Kristine Jørgensen (Senior lecturer, University of Bergen) ,  Faltin Karlsen (Professor of Media Studies, Westerdals Oslo School of Arts, Communication and Technology) ,  Jaakko Stenros (University of Tampere) ,  Torill Elvira Mortensen (Associate Professor, University of Copenhagen)
Publisher:   MIT Press Ltd
Imprint:   MIT Press
Dimensions:   Width: 17.80cm , Height: 2.20cm , Length: 22.90cm
ISBN:  

9780262038652


ISBN 10:   026203865
Pages:   320
Publication Date:   05 February 2019
Recommended Age:   From 18 years
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   To order   Availability explained
Stock availability from the supplier is unknown. We will order it for you and ship this item to you once it is received by us.

Table of Contents

Reviews

Overall, this is an incredibly impressive anthology, with each essay being its own exploration into the world of games, play, and transgression. I would recommend this book to any Game Studies researcher who wants not only unique perspectives on transgressions but a more well-rounded view of games and their communities. -Manchester Game Studies Network


Overall, this is an incredibly impressive anthology, with each essay being its own exploration into the world of games, play, and transgression. I would recommend this book to any Game Studies researcher who wants not only unique perspectives on transgressions but a more well-rounded view of games and their communities. —Manchester Game Studies Network


Author Information

Kristine J rgensen is Professor of Media Studies at Bergen University, Norway, and the author of Gameworld Interfaces (MIT Press). Faltin Karlsen is Professor of Media Studies at Kristiania University College, Norway, and the author of A World of Excesses- Online Games and Excessive Playing. Mia Consalvo is Professor and Canada Research Chair in Game Studies and Design in the Department of Communication Studies at Concordia University in Montreal. She is the author of Cheating- Gaining Advantage in Video Games and Atari to Zelda- Japan's Videogames in Global Contexts, both published by the MIT Press. Marcus Carter currently practices architecture in New York City. Kristine J rgensen is Professor of Media Studies at Bergen University, Norway, and the author of Gameworld Interfaces (MIT Press). Faltin Karlsen is Professor of Media Studies at Kristiania University College, Norway, and the author of A World of Excesses- Online Games and Excessive Playing.

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