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OverviewFrom the cars people drive to the phones in their pockets, computers are found everywhere in our world, and they're becoming smarter. But what makes a computer program intelligent? How can some programs beat humans at chess or trivia games? Can computers and robots really think and learn on their own? Or are they just following complex programming? In this nonfiction graphic novel, readers can follow Max Axiom and the Society of Super Scientists as they learn how artificial intelligence works and how AI is used in the world today. Full Product DetailsAuthor: Carol Kim , Erik Doescher , Erik DoescherPublisher: Capstone Press a Capstone Imprint Imprint: Capstone Press a Capstone Imprint Dimensions: Width: 18.50cm , Height: 0.80cm , Length: 23.30cm Weight: 0.249kg ISBN: 9781669017455ISBN 10: 1669017451 Pages: 32 Publication Date: 01 August 2023 Recommended Age: From 8 to 11 years Audience: Children/juvenile , Children / Juvenile Format: Hardback Publisher's Status: Active Availability: In stock We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviews"Max Axiom and the Society of Super Scientists are back, this time investigating cutting edge technology of all sorts. From artificial intelligence and virtual reality to robots and futuristic vehicles, the team tries out some of the latest designs. Graphic novel format is useful in bringing scenes to life--flying cars, robotic exoskeletons, and virtual reality concerts are just some of the scenes readers will experience. Sidebars discuss current events such as robotic rovers on Mars and competition to create the most humanlike artificial intelligence as well as future plans for driverless taxis or hydrogen-fueled planes. While VR goggles and augmented reality apps are familiar, some of the other possibilities may be completely new to readers. Back matter includes a page of additional information about the topic, a list of suggested websites and further reading, and a glossary. -VERDICT A series sure to be in high demand by graphic novel fans and useful to update STEM collections.--Suzanne Costner, Fairview Elementary School, TN ""School Library Journal""" Max Axiom and the Society of Super Scientists are back, this time investigating cutting edge technology of all sorts. From artificial intelligence and virtual reality to robots and futuristic vehicles, the team tries out some of the latest designs. Graphic novel format is useful in bringing scenes to life--flying cars, robotic exoskeletons, and virtual reality concerts are just some of the scenes readers will experience. Sidebars discuss current events such as robotic rovers on Mars and competition to create the most humanlike artificial intelligence as well as future plans for driverless taxis or hydrogen-fueled planes. While VR goggles and augmented reality apps are familiar, some of the other possibilities may be completely new to readers. Back matter includes a page of additional information about the topic, a list of suggested websites and further reading, and a glossary. -VERDICT A series sure to be in high demand by graphic novel fans and useful to update STEM collections.--Suzanne Costner, Fairview Elementary School, TN ""School Library Journal"" Author InformationCarol Kim believes books and words have a magical ability to change the world, and she writes for children with the hope of spreading some of that magic. She is the author of the picture book biography, King Sejong Invents an Alphabet as well as more than a dozen fiction and nonfiction books for the educational market. Carol loves unearthing real-life stories and little-known facts to share with young readers. She lives in Austin, Texas with her family. Learn more at her website: CarolKimBooks.com. Erik Doescher is an illustrator that specializes in licensed art for publishing, style guides, and merchandising. He has worked in the industry for over 25 years, and his clients include DC Comics, Penguin/Random House, Nickelodeon, Golden Books, Hasbro, The Walt Disney Company, Capstone, and Warner Brothers. Erik Doescher is an illustrator that specializes in licensed art for publishing, style guides, and merchandising. He has worked in the industry for over 25 years, and his clients include DC Comics, Penguin/Random House, Nickelodeon, Golden Books, Hasbro, The Walt Disney Company, Capstone, and Warner Brothers. Tab Content 6Author Website:Countries AvailableAll regions |