The Place of Play: Toys and Digital Cultures

Author:   Maaike Lauwaert
Publisher:   Amsterdam University Press
Volume:   No. 3
ISBN:  

9789089640802


Pages:   160
Publication Date:   10 April 2009
Format:   Paperback
Availability:   Out of stock   Availability explained


Our Price $79.07 Quantity:  
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The Place of Play: Toys and Digital Cultures


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Overview

Increasingly, technology is at stake in toys, games and playing. With the immense popularity of computer games, questions concerning the role and function of technology in play have become more pressing. A key aspect of the increasing technologization and digitalization of both toys and play is the vagueness of borders between producers, consumers and players. In these so-called participatory cultures, players do not simply play with toys designed behind closed doors but become co-designers. This book takes a critical look at the advantages and disadvantages of participatory cultures and places the changing world of toys, games and playing in a historical context. Contrary to many New Media and computer game studies, this book takes the historical background of these phenomena into account by situating the changing world of play in the context of the social and cultural processes of commodification, domestication and urbanization from the 1850s to the present. This title is available in the OAPEN Library - http://www.oapen.org.

Full Product Details

Author:   Maaike Lauwaert
Publisher:   Amsterdam University Press
Imprint:   Amsterdam University Press
Volume:   No. 3
Dimensions:   Width: 15.60cm , Height: 1.00cm , Length: 23.40cm
Weight:   0.281kg
ISBN:  

9789089640802


ISBN 10:   9089640800
Pages:   160
Publication Date:   10 April 2009
Audience:   College/higher education ,  Undergraduate ,  Postgraduate, Research & Scholarly
Format:   Paperback
Publisher's Status:   Out of Print
Availability:   Out of stock   Availability explained

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Reviews

Lauwaert puts participatory culture into perspective, mapping the geography of play across building games, design games and procedural games. She explores the generation-shaping capacities of games and offers a rich assessment of the move towards 'many-to-many' play forms. With this much needed intervention, Lauwaert also demonstrates the value of one-to-many scholarship. --William Uricchio, Massachusetts Institute of Technology<br><br>--William Uricchio


Author Information

Maaike Lauwaert has recently defended her PhD thesis at the University of Maastricht and works at the Mondriaan Foundation.

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