The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals

Author:   J. Martin (Mediadesign University of Applied Sciences, Duesseldorf, Germany)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032368702


Pages:   264
Publication Date:   24 August 2023
Format:   Paperback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals


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Overview

This book supports readers to transition to more advanced independent game projects by deepening their understanding of the concept development process. It covers how to make concepts sufficiently viable, ambitious, and innovative to warrant the creation of a polished prototype in preparation of a publisher pitch. The book is divided into six sections. After a brief tutorial (Preliminary Phase), readers embark on a journey along the book’s methodology. They travel through successive conceptual phases (Preparations, Procedures, Processes, and Propositions); advance through levels and action beats in each of these phases; master challenges (conceptual tasks) and overcome level bosses (design decisions) that become successively harder; collect items (fulfilled documentation tasks); and “win” the game by having progressed from a raw, initial idea to a full-fledged, polished game treatment. Additional resources for the book are available at ludotronics.net. This book is designed to support junior and senior year BA or MA students in game design programs, as well as novice indie developers and those in the early stages of their game design career.

Full Product Details

Author:   J. Martin (Mediadesign University of Applied Sciences, Duesseldorf, Germany)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.540kg
ISBN:  

9781032368702


ISBN 10:   1032368705
Pages:   264
Publication Date:   24 August 2023
Audience:   College/higher education ,  Tertiary & Higher Education
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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J. Martin is Professor of Game Design at the Mediadesign University for Applied Sciences, Düsseldorf, Germany.

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