The Game Writing Guide: Get Your Dream Job and Keep It

Author:   Anna Megill
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032252384


Pages:   268
Publication Date:   22 May 2023
Format:   Hardback
Availability:   In Print   Availability explained
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The Game Writing Guide: Get Your Dream Job and Keep It


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Overview

This comprehensive guide walks readers through the entire process of getting and keeping a writing job in the games industry. It outlines exactly what a beginner needs to know about education requirements, finding opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to navigate studio hierarchies, transfer roles and companies, work overseas, and keep developing their careers. Written by an experienced games writer with nearly two decades of industry knowledge, this book contains a wealth of interviews and perspectives with industry leaders, hiring managers, and developers from marginalized communities, all offering their tips and insights. Included are examples of materials such as job posts, writing samples, and portfolios, as well as chapter-end challenges for readers to directly apply the skills they have learnt. This book will be of great interest to all beginner and aspiring games writers and narrative designers, as well as more experienced writers looking to hone their skills.

Full Product Details

Author:   Anna Megill
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Weight:   0.689kg
ISBN:  

9781032252384


ISBN 10:   1032252383
Pages:   268
Publication Date:   22 May 2023
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Introduction 1 Definitions 2 Education 3 Finding Work 4 Applications 5 Resumes 6 Cover Letters 7 Samples and Portfolios 8 Interviews 9 Writing Tests 10 Contracts and Negotiations 11 First Day 12 Moving Up 13 Steps and Obstacles 14 Leadership 15 Moving On 16 International Work 17 Strategies for Marginalized Communities Conclusion

Reviews

"""The Game Writing Guide is the book I wish I’d had when I was starting out. It goes beyond the obvious advice to give you the nitty gritty you need to be able to do the job. It's like getting a year of extra work experience. I’m buying it for all my friends who want to become game writers."" Lisa Hunter, Narrative Director, Compulsion Games."


"""The Game Writing Guide is the book I wish I’d had when I was starting out. It goes beyond the obvious advice to give you the nitty gritty you need to be able to do the job. It's like getting a year of extra work experience. I’m buying it for all my friends who want to become game writers."" Lisa Hunter, Narrative Director, Compulsion Games. ""There is no one true path into getting a job in the game industry. Chock full of invaluable advice and knowledge only an industry veteran could offer, this book is a definitive insider's guide on how to get your foot in the door while leveraging the very best of yourself in the process."" Ann Lemay, Narrative Director, WB Games."


Author Information

Anna Megill is an award-winning game writer and industry veteran with experience writing primarily for modern AAA games. In her nearly two decades of game development, Anna has worked for some of the top studios around the world, such as Ubisoft, Arkane, Remedy, and Square Enix. A longtime advocate for marginalized voices in games, she provides resources and advice to aspiring writers through her website. Anna currently works at Playground Games on their upcoming Fable game.

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