The Game Audio Tutorial: A Practical Guide to Creating and Implementing Sound and Music for Interactive Games

Author:   Richard Stevens (Professor, Leeds Metropolitan University, UK; Chair of the Game Audio Education Working Group of the Interactive Audio Special Interest Group) ,  Dave Raybould (Professor, Leeds Metropolitan University, UK)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138427457


Pages:   448
Publication Date:   27 July 2017
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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The Game Audio Tutorial: A Practical Guide to Creating and Implementing Sound and Music for Interactive Games


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Overview

Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes:

Full Product Details

Author:   Richard Stevens (Professor, Leeds Metropolitan University, UK; Chair of the Game Audio Education Working Group of the Interactive Audio Special Interest Group) ,  Dave Raybould (Professor, Leeds Metropolitan University, UK)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.453kg
ISBN:  

9781138427457


ISBN 10:   1138427454
Pages:   448
Publication Date:   27 July 2017
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 1 Basic Training; Chapter 2 How Big is the Truck?; Chapter 3 Making it Sound Real; Chapter 4 Music Systems; Chapter 5 Dialogue; Chapter 6 Making it Sound Good; Chapter 7 Advanced Sound System Design; Chapter 8 Next Steps;

Reviews

If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers and audio programmers.-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, author of Game Sound (MIT Press) If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough, practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers.-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, Author of Game Sound The Game Audio Tutorial is not only an impressive exploration of the UDK audio system, but also a thorough introduction to fundamentals of audio for games. Novices and advanced users alike will find this book an invaluable resource, as it takes the reader through the process of triggering their first sound to scripting complex in-game actions. The authors (Richard Stevens and Dave Raybould) have put together an amazing amount of information about audio for the UDK not easily found anywhere else. The Game Audio Tutorial is one of a kind and has found a way of making seemingly difficult concepts easier to understand. -Chris Latham, Associate Course Director of Advanced Interactive Audio at Full Sail University and Co-Founder of EngineAudio.com


If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers and audio programmers.-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, author of Game Sound (MIT Press) If you want to learn about game audio implementation, this is the book for you! Stevens and Raybould have written a thorough, practical, hands-on guide to sound and music implementation in games and, by doing so, present the reader with an excellent introduction to the concepts of interactive game sound. Speckled with humour and written in an accessible style, this book is sure to find a home in many classrooms and homes of aspiring sound designers, composers, and audio programmers.-Karen Collins, Canada Research Chair in Interactive Audio, University of Waterloo, Author of Game Sound The Game Audio Tutorial is not only an impressive exploration of the UDK audio system, but also a thorough introduction to fundamentals of audio for games. Novices and advanced users alike will find this book an invaluable resource, as it takes the reader through the process of triggering their first sound to scripting complex in-game actions. The authors (Richard Stevens and Dave Raybould) have put together an amazing amount of information about audio for the UDK not easily found anywhere else. The Game Audio Tutorial is one of a kind and has found a way of making seemingly difficult concepts easier to understand. -Chris Latham, Associate Course Director of Advanced Interactive Audio at Full Sail University and Co-Founder of EngineAudio.com


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