The Effects of Framing in Gamification: A Study of Failure

Author:   Florian Brühlmann
Publisher:   Springer
Edition:   1st ed. 2016
ISBN:  

9783658169251


Pages:   68
Publication Date:   17 January 2017
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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The Effects of Framing in Gamification: A Study of Failure


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Overview

The author shows that – contradicting the findings of Lieberoth (2015) – simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrinsic motivation whether it was framed as a task, a meaningful task, a game or a test of cognitive abilities. However, perceived value of the activity and satisfaction of the need for autonomy were identified as significant predictors for completing additional rounds of the task. This lends support for the importance of the voluntariness and meaningfulness of the task to keep people engaged in gamification.

Full Product Details

Author:   Florian Brühlmann
Publisher:   Springer
Imprint:   Springer
Edition:   1st ed. 2016
Dimensions:   Width: 14.80cm , Height: 0.40cm , Length: 21.00cm
Weight:   1.208kg
ISBN:  

9783658169251


ISBN 10:   3658169257
Pages:   68
Publication Date:   17 January 2017
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

The Perspective of Self-Determination Theory.- The Role of Context in the Perception of Feedback.- Failing and Uncertainty in Games.- Two Experiments Testing the Effects of Framing on Motivation.- Implications for Theory and Design of Gamification.

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Author Information

Florian Brühlmann is PhD student at the HCI research group at the University of Basel, Switzerland. He is a trained psychologist with special emphasis on Human-Computer Interaction. His research interests include player experience research, questionnaire development and statistical methods for human-computer interaction research.

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