The Aesthetics of Videogames

Author:   Jon Robson ,  Grant Tavinor
Publisher:   Taylor & Francis Ltd
ISBN:  

9780367591946


Pages:   236
Publication Date:   14 August 2020
Format:   Paperback
Availability:   In Print   Availability explained
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The Aesthetics of Videogames


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Author:   Jon Robson ,  Grant Tavinor
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge
Weight:   0.450kg
ISBN:  

9780367591946


ISBN 10:   0367591944
Pages:   236
Publication Date:   14 August 2020
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Undergraduate
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

"1. Introduction Jon Robson and Grant Tavinor 2. Ontology and Transmedial Games Christopher Bartel 3. Videogames as Neither Video nor Games: A Negative Ontology Brock Rough 4. Videogame Ontology, Constitutive Rules, and Algorithms Shelby Moser 5. Appreciating Videogames Zach Jurgensen 6. The Beautiful Gamer? On the Aesthetics of Videogame Performances Jon Robson 7. Videogames and Creativity Aaron Meskin 8. Interactivity, Fictionality, and Incompleteness Nathan Wildman and Richard Woodward 9. Why Gamers Are Not Narrators Andrew Kania 10. Videogames and Virtual Media Grant Tavinor 11. Videogames and Gendered Invisibility Stephanie Patridge 12. Games and the Moral Transformation of Violence C. Thi Nguyen 13. Videogames and the ""Theater of Love"" Mark Silcox 14. Pornographic Videogames: a Feminist Examination Mari Mikkola"

Reviews

The editors deserve praise for bringing together a mix of junior and senior scholars, all of whom write with an accessibility and flair that make this book a pleasure to work through . . . For anyone interested in the philosophy of games in general or of videogames in particular, this volume is absolutely essential reading. It is also an important contribution to the interdisciplinary field of game studies, as well as to aesthetics and the philosophy of art more generally. - Notre Dame Philosophical Reviews Given the depth of discussion, the book is very accessible, generally describing and discussing the views of sources rather than assuming the reader is already familiar with them . . . Summing Up: Recommended. - CHOICE REVIEWS


""The editors deserve praise for bringing together a mix of junior and senior scholars, all of whom write with an accessibility and flair that make this book a pleasure to work through . . . For anyone interested in the philosophy of games in general or of videogames in particular, this volume is absolutely essential reading. It is also an important contribution to the interdisciplinary field of game studies, as well as to aesthetics and the philosophy of art more generally."" – Notre Dame Philosophical Reviews ""Given the depth of discussion, the book is very accessible, generally describing and discussing the views of sources rather than assuming the reader is already familiar with them . . . Summing Up: Recommended."" – CHOICE REVIEWS


Author Information

Jon Robson is a Teaching Associate at the University of Nottingham, UK. He is the co-editor of Aesthetics and the Sciences of the Mind and Co-author of A Critical Introduction to the Metaphysics of Time. He has contributed to the Routledge Companion to Comics. Grant Tavinor is Senior Lecturer in Philosophy at Lincoln University, New Zealand. He is the author of The Art of Videogames and has contributed essays to The Routledge Companion to Games Studies and The Routledge Companion to Aesthetics.

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