The 21st Century in 100 Games

Author:   Aditya Deshbandhu (University of Exeter, UK)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781032070797


Pages:   206
Publication Date:   20 June 2024
Format:   Hardback
Availability:   In Print   Availability explained
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The 21st Century in 100 Games


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Overview

The 21st Century in 100 Games is an interactive public history of the contemporary world. It creates a ludological retelling of the 21st century through 100 games that were announced, launched, and played from the turn of the century. The book analyzes them and then uses the games as a means of entry to examine both key events in the 21st century and the evolution of the gaming industry. Adopting a tri-pronged perspective — the reviewer, the academic, and an industry observer — it studies games as ludo-narratological artefacts and resituates games in a societal context by examining how they affect and are engaged with by players, reviewers, the gaming community, and the larger gaming industry. This book will be a must read for readers interested in video games, new media, digital culture (s), culture studies, and history.

Full Product Details

Author:   Aditya Deshbandhu (University of Exeter, UK)
Publisher:   Taylor & Francis Ltd
Imprint:   Routledge India
Weight:   0.453kg
ISBN:  

9781032070797


ISBN 10:   103207079
Pages:   206
Publication Date:   20 June 2024
Audience:   General/trade ,  College/higher education ,  General ,  Tertiary & Higher Education
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Aditya Deshbandhu is a Lecturer of Communications, Digital Media Sociology at the University of Exeter, UK. A researcher of video game studies, new media, and the digital divide, he examines how people engage with digital artefacts and seeks to understand how these interactions shape everyday lives. As someone who actively examines digital acts of leisure, his research in the last decade has examined social media and streaming platforms alongside video games and digital cultures. He is also the author of Gaming Culture(s) in India: Digital Play in Everyday Life and also serves as an editor for this book series.

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