Test Drive Blender: A Starter Manual for New Users

Author:   John M. Blain (Toormina, New South Wales, Australia)
Publisher:   Taylor & Francis Ltd
ISBN:  

9781138628793


Pages:   212
Publication Date:   04 January 2017
Format:   Hardback
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

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Test Drive Blender: A Starter Manual for New Users


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Overview

This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The objects and characters can be animated and then, again, captured by camera and rendered to video files. Video files can then be compiled into movies. This book will show you how to make the Blender program go through some of its paces and give you an insight into this fantastic world. You will be shown the controls and given operation instructions allowing you to activate a variety of features.

Full Product Details

Author:   John M. Blain (Toormina, New South Wales, Australia)
Publisher:   Taylor & Francis Ltd
Imprint:   CRC Press
Dimensions:   Width: 19.10cm , Height: 1.80cm , Length: 23.50cm
Weight:   0.703kg
ISBN:  

9781138628793


ISBN 10:   1138628794
Pages:   212
Publication Date:   04 January 2017
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Chapter 1 Introduction. Chapter 2 Palying with Fire. Chapter 3 Quick Explode. Chapter 4 Exploding the Long Way. Chapter 5 Modelling. Chapter 6 Saving Your Work. Chapter 7. Materials. Chapter 8 Textures. Chapter 9 Downloading and Using Models. Chapter 10 Spin magic. Chapter 11 Quick Fluid. Chapter 12 Animation. Chapter 13 Dynamic Paint. Chapter 14 Physics. Chapter 15 games. Chapter 16 Installation. Chapter 17 Blender Overhaul.

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Author Information

John M. Blain  is a  computer graphics professional and the author of The Complete Guide to Blender, 3e (CRC Press 2016)

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