|
![]() |
|||
|
||||
OverviewThis is a clear, accessible manual of storytelling techniques and learning activities for spatial computing, augmented reality and mixed reality. It covers the key skills that the next generation of digital storytellers will need, providing readers with practical tools for creating digital stories and adventures out in the real world. Drawing on more than a decade of experience, veteran immersive storyteller Rob Morgan provides strategies and techniques for augmenting players and places with digital narrative. Readers will try out key ideas through a range of practical exercises, building up their own portfolio of augmented/spatial narrative projects. Storytelling for Spatial Computing and Mixed Reality provides insight on everything from narrative pacing to conditional and emergent storytelling for augmented/spatial technology. Each chapter addresses key questions about the affordances - and ethics - of augmenting players' realities, helping students and practitioners explore this new storytelling frontier. This book will be invaluable to students of game design, experience design and interactive narrative. It provides theories, best practices and case studies also relevant to creative professionals in games, XR, immersive theatre, theme parks and brand experience. Full Product DetailsAuthor: Rob MorganPublisher: Taylor & Francis Ltd Imprint: CRC Press Weight: 0.730kg ISBN: 9781032459288ISBN 10: 103245928 Pages: 296 Publication Date: 26 December 2024 Audience: College/higher education , Tertiary & Higher Education Format: Hardback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsPreface. Chapter 0.1 - Who is this book for? Chapter 0.2 - WHAT is this book for? Chapter 0.3 - Structure of this book. Chapter0.4 - Technology. Chapter 0.5 - Other key terminology. Chapter 0.6 - Is this stuff really a big deal?. Chapter 0.7 - Three rules. Chapter 0.8 - Over to you: CHALLENGES. Chapter 1.0 - Getting Started. Chapter 1.1 - SEEING in VR. Chapter 1.2 - BEING in VR. Chapter 1.3 - BEING SEEN in VR. Chapter 1.4 - JUXTAPOSITIONS: Virtual Realities vs. Augmented/Spatial Realities. Chapter 2.0 - Getting Started. Chapter 2.1 - IMAGINING. Chapter 2.2 - IDENTITY. Chapter 3.0 - Getting Started. Chapter 3.1 - STAGING. Chapter 3.1.1 - General augmented STAGING. Chapter 3.1.2 - Location-specific STAGING. Chapter 3.2 - BEING THERE. Chapter 3.3 - OCCUPYING SPACE. Chapter 4 - DIVERGENT REALITIESReviewsA crucial exploration of how augmented reality can redefine storytelling through the blending the digital with the physical. The book is an essential guide for understanding AR and for navigating and shaping the future of immersive experiences. Leighton Evans, Associate Professor in Media Theory, Swansea University A vision for storytelling in the coming age of spatial computing. Offering a mix of practical guidance and speculative theory, Morgan equips readers for the narrative possibilities ahead. A primer and a gateway to next-gen storytelling in virtual worlds of all kinds. Jay Springett - Researcher & Worldrunner [Alt testimonials provided by Jay: A vision for storytelling in the coming age of spatial computing. Offering a mix of practical guidance and speculative theory, Morgan lays the groundwork for the future of narrative innovation. A primer for all those poised to lead narrative evolution in virtual worlds of all kinds. A guide for storytelling with AR and mixed reality technologies. Offering a mix of practical guidance and speculative theory, Morgan equips readers for the narrative possibilities ahead. For professionals and hobbyists alike, it's an essential resource for anyone looking to expand their narrative toolkit. ] ""A crucial exploration of how augmented reality can redefine storytelling through the blending the digital with the physical. The book is an essential guide for understanding AR and for navigating and shaping the future of immersive experiences."" Leighton Evans, Associate Professor in Media Theory, Swansea University. ""A vision for storytelling in the coming age of spatial computing. Offering a mix of practical guidance and speculative theory, Morgan equips readers for the narrative possibilities ahead. A primer and a gateway to next-gen storytelling in virtual worlds of all kinds."" Jay Springett, Researcher & Worldrunner. Author InformationRob Morgan is a writer, experience designer, digital dramaturg and founder and creative director of London-based AR design studio Playlines. Rob writes and narrative-designs award-winning VR, AR and spatial computing experiences, and has helped create story worlds and immersive experiences for some of the world’s largest licences, attractions and cultural institutions. He is a Visiting Fellow at King’s College London and lectures widely on immersive design, storytelling and AR ethics. Tab Content 6Author Website:Countries AvailableAll regions |