Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

Author:   Craig Caldwell
Publisher:   Taylor & Francis Inc
ISBN:  

9781498781732


Pages:   224
Publication Date:   24 May 2017
Format:   Paperback
Availability:   In Print   Availability explained
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Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality


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Author:   Craig Caldwell
Publisher:   Taylor & Francis Inc
Imprint:   CRC Press Inc
Weight:   0.474kg
ISBN:  

9781498781732


ISBN 10:   149878173
Pages:   224
Publication Date:   24 May 2017
Audience:   College/higher education ,  Professional and scholarly ,  Tertiary & Higher Education ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Story Structure (Plot). Plot. Setup (Act I). Conflict (Act II). Resolution (Act III). Genres. Story Elements (Character). Character. Character Elements. Character Values/Motivation. Story Telling (The Development). Where Do Ideas Come From? Beginning- Middle-End. Development. Audience. Story Mechanics/Elements. Interactive Narrative.

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Author Information

Craig Caldwell has worked extensively in both the screen industry and higher education. His industry experience includes Walt Disney Feature Animation Artist Development for such features as Tarzan, Tangled, Mulan, Dinosaur, Chicken Little. Not long afterwards at Electronic Arts, he led artistic training for such games as Madden Football and Superman. Currently, he is a USTAR Professor in Digital Media at University of Utah, where he co-founder the Entertainment Arts and Engineering master’s program, ranked #1 video game program by the Princeton Review. His academic experience includes Head of the largest film school in Australia, the Griffith University Film School with its interdisciplinary emphasis on animation, games, and film, and at University of Arizona where he was Chair of the Media Arts Department. He frequently presents on story at conferences such as SIGGRAPH, FMX, Mundos Digitales. His students have gone on to work for every major film and animation studio.

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