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OverviewThis book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. ""Simulating and Generating Motions of Human Figures"" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms. Full Product DetailsAuthor: Katsu YamanePublisher: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG Imprint: Springer-Verlag Berlin and Heidelberg GmbH & Co. K Edition: 2004 ed. Volume: 9 Dimensions: Width: 15.50cm , Height: 1.10cm , Length: 23.50cm Weight: 0.950kg ISBN: 9783540203179ISBN 10: 3540203176 Pages: 159 Publication Date: 15 January 2004 Audience: General/trade , Professional and scholarly , College/higher education , General , Professional & Vocational Format: Hardback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |