Simulating and Generating Motions of Human Figures

Author:   Katsu Yamane
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Edition:   Softcover reprint of the original 1st ed. 2004
Volume:   9
ISBN:  

9783642057885


Pages:   159
Publication Date:   15 December 2010
Format:   Paperback
Availability:   Awaiting stock   Availability explained
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Simulating and Generating Motions of Human Figures


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Overview

This book focuses on two issues related to human figures: realtime dynamics computation and interactive motion generation. In spite of the growing interest in human figures as both physical robots and virtual characters, standard algorithms and tools for their kinematics and dynamics computation have not been investigated very much. ""Simulating and Generating Motions of Human Figures"" presents original algorithms to simulate, analyze, generate and control motions of human figures, all focusing on realtime and interactive computation. The book provides both practical methods for contact/collision simulation essential for the simulation of humanoid robots and virtual characters and a general framework for online, interactive motion generation of human figures based on the dynamics simulation algorithms.

Full Product Details

Author:   Katsu Yamane
Publisher:   Springer-Verlag Berlin and Heidelberg GmbH & Co. KG
Imprint:   Springer-Verlag Berlin and Heidelberg GmbH & Co. K
Edition:   Softcover reprint of the original 1st ed. 2004
Volume:   9
Dimensions:   Width: 15.50cm , Height: 0.90cm , Length: 23.50cm
Weight:   0.454kg
ISBN:  

9783642057885


ISBN 10:   3642057888
Pages:   159
Publication Date:   15 December 2010
Audience:   Professional and scholarly ,  Professional and scholarly ,  College/higher education ,  Professional & Vocational ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Awaiting stock   Availability explained
The supplier is currently out of stock of this item. It will be ordered for you and placed on backorder. Once it does come back in stock, we will ship it out for you.

Table of Contents

Introduction.- Inverse and Forward Dynamics of General Closed Kinematic Chains.- Link Connectivity Description for Structure-Varying Kinematic Chains.- Parallel O (logN) Formulation of Forward Dynamics.- Interactive Computation of Contact Force for Rigid Collision/Contact Model.- Implicit Integration for Soft Collision/Contact Model.- Interactive Motion Generation via Dynamics Filter.- Synergetic Choreography of Human Figures.- Synergetic Choreography with Dynamics.- Controlling a Marionette with Human Motion Capture Data.- Conclusion and Future Work.

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