Serious Games, Interaction, and Simulation: 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers

Author:   Carlos Vaz de Carvalho ,  Paula Escudeiro ,  António Coelho
Publisher:   Springer International Publishing AG
Edition:   1st ed. 2016
Volume:   161
ISBN:  

9783319290591


Pages:   139
Publication Date:   25 March 2016
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Serious Games, Interaction, and Simulation: 5th International Conference, SGAMES 2015, Novedrate, Italy, September 16-18, 2015, Revised Selected Papers


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Overview

This volume constitutes the proceedings of the 5th International Conference on Serious Games, Interaction, and Simulation, held in Novedrate, Italy, in September 2015. The 16 revised full papers together with 2 keynote papers were carefully reviewed and selected for inclusion in this book. They focus on the design, development, use, and application of games for purposes other than entertainment. As such they cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology, and feature new scientific approaches and results from experiments and real-life applications.

Full Product Details

Author:   Carlos Vaz de Carvalho ,  Paula Escudeiro ,  António Coelho
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   1st ed. 2016
Volume:   161
Dimensions:   Width: 15.50cm , Height: 0.80cm , Length: 23.50cm
Weight:   0.454kg
ISBN:  

9783319290591


ISBN 10:   3319290592
Pages:   139
Publication Date:   25 March 2016
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Applying a Serious Game Quality Model.- Dynamic Serious Games Balancing.- Relation Between Game Genres and Competences for In-game Certification.- Serious Games for the Cognitive Stimulation of Adults: a proposal of a pilot project.- VirtualSign in Serious Games.- The Design and Study of a Serious Game for Attention Training of the Older Adults.- Sensitizing: Helping Children Design Serious Games for a Surrogate Population.- Chess Playing and Mathematics: an Exploratory Study in the South African Context.- A Virtual City Environment for Engineering Problem Based Learning.- Knowledge Improvement of Dental Students in Thailand and UK through an Online Serious Game in Dental Public Health.- A Gamified Community for Fostering Learning Engagement towards Preventing Early School Leaving.- Serious computer games design for active learning in teacher education.- Enabling Control of 3D Visuals, Scenarios and Non-Linear Gameplay in Serious Game Development through Model-Driven Authoring.- Serious Games For Large-Scale Image Sensing.- Game Social Tech Booster.- BIM to IoT: The Persistence Problem.

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