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OverviewFull Product DetailsAuthor: Stefan Göbel , Minhua Ma , Jannicke Baalsrud Hauge , Manuel Fradinho OliveiraPublisher: Springer International Publishing AG Imprint: Springer International Publishing AG Edition: 2015 ed. Volume: 9090 Dimensions: Width: 15.50cm , Height: 1.10cm , Length: 23.50cm Weight: 3.285kg ISBN: 9783319191256ISBN 10: 331919125 Pages: 195 Publication Date: 09 June 2015 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: Manufactured on demand We will order this item for you from a manufactured on demand supplier. Table of ContentsDesigning for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning.- Games for Health Participatory Game Design for the INTERACCT Serious Game for Health.- Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities.- ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises.- Games for Learning.- From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game.- Educational Opportunities of a Social Network Game: A Review of Possible Learning Outcomes.- Blitzmerker: Learning Idioms with a Mobile Game.- Games for Other Purposes.- Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences.- A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces.- Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage.- Game Design and Development.- Casanova: A Simple, High-Performance Language for Game Development.- iATTAC: A System for Autonomous Agents and Dynamic Social Interactions – The Architecture.- Why Is This So Hard? Insights from the State Space of a Simple Board Game.- Social Network Analysis and Gaming: Survey of the Current State of Art.- Poster and Demo Papers.- Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents.- ‘‘How to Fail Your Research Degree’’: A Serious Game for Research Students in Higher Education.- Liver Defense: An Educational Tower Defense Game as an Evaluation Platform.- Combining the Virtual and Physical Interaction Environment.ReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |