Serious Games: First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings

Author:   Stefan Göbel ,  Minhua Ma ,  Jannicke Baalsrud Hauge ,  Manuel Fradinho Oliveira
Publisher:   Springer International Publishing AG
Edition:   2015 ed.
Volume:   9090
ISBN:  

9783319191256


Pages:   195
Publication Date:   09 June 2015
Format:   Paperback
Availability:   Manufactured on demand   Availability explained
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Serious Games: First Joint International Conference, JCSG 2015, Huddersfield, UK, June 3-4, 2015, Proceedings


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Author:   Stefan Göbel ,  Minhua Ma ,  Jannicke Baalsrud Hauge ,  Manuel Fradinho Oliveira
Publisher:   Springer International Publishing AG
Imprint:   Springer International Publishing AG
Edition:   2015 ed.
Volume:   9090
Dimensions:   Width: 15.50cm , Height: 1.10cm , Length: 23.50cm
Weight:   3.285kg
ISBN:  

9783319191256


ISBN 10:   331919125
Pages:   195
Publication Date:   09 June 2015
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   Manufactured on demand   Availability explained
We will order this item for you from a manufactured on demand supplier.

Table of Contents

Designing for Positive and Serious Experience: Devices for Creativity, Engagement, Reflection and Learning.- Games for Health Participatory Game Design for the INTERACCT Serious Game for Health.- Design and Development of Sur-Face: An Interactive Mobile App for Educating Patients Regarding Corrective Surgery of Facial Deformities.- ALFRED Back Trainer: Conceptualization of a Serious Game-Based Training System for Low Back Pain Rehabilitation Exercises.- Games for Learning.- From Game Characteristics to Effective Learning Games: Evaluation of a Component-Based Quiz Game.- Educational Opportunities of a Social Network Game: A Review of Possible Learning Outcomes.- Blitzmerker: Learning Idioms with a Mobile Game.- Games for Other Purposes.- Bringing Biome Exploration into the Classroom Through Interactive Tablet Experiences.- A Hypothesis of Brain-to-Brain Coupling in Interactive New Media Art and Games Using Brain-Computer Interfaces.- Literary Play: Locative Game Mechanics and Narrative Techniques for Cultural Heritage.- Game Design and Development.- Casanova: A Simple, High-Performance Language for Game Development.- iATTAC: A System for Autonomous Agents and Dynamic Social Interactions – The Architecture.- Why Is This So Hard? Insights from the State Space of a Simple Board Game.- Social Network Analysis and Gaming: Survey of the Current State of Art.- Poster and Demo Papers.- Prevention in Addiction: Using Serious Games to (re)train Cognition in Dutch Adolescents.- ‘‘How to Fail Your Research Degree’’: A Serious Game for Research Students in Higher Education.- Liver Defense: An Educational Tower Defense Game as an Evaluation Platform.- Combining the Virtual and Physical Interaction Environment.

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