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OverviewRotation transforms are used everywhere in computer graphics from rotating pictures in editing software, to providing an arbitrary view of a 3D virtual environment. Although the former is a trivial operation, the latter can be a challenging task. Rotation Transforms for Computer Graphics covers a wide range of mathematical techniques used for rotating points and frames of reference in the plane and 3D space. It includes many worked examples and over 100 illustrations that make it essential reading for students, academics, researchers and professional practitioners. The book includes introductory chapters on complex numbers, matrices, quaternions and geometric algebra, and further chapters on how these techniques are employed in 2D and 3D computer graphics. In particular, matrix and bivector transforms are developed and evaluated to rotate points in a fixed frame of reference, and vice versa. Full Product DetailsAuthor: John VincePublisher: Springer London Ltd Imprint: Springer London Ltd Edition: 2011 ed. Dimensions: Width: 15.50cm , Height: 1.30cm , Length: 23.50cm Weight: 0.454kg ISBN: 9780857291530ISBN 10: 085729153 Pages: 232 Publication Date: 11 January 2011 Audience: Professional and scholarly , Professional & Vocational Format: Paperback Publisher's Status: Active Availability: In Print ![]() This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsIntroduction.- Complex Numbers.- Vectors.- Matrices.-Quaternions.- Multivectors.- Rotation Transforms in the Plane.-Frames of Reference in the Plane.- Rotation Transforms in Space.- Frames of Reference in Space.- Quaternion Transforms in Space.- Bivector Rotors.- Conclusion.- Appendix A: Composite Point Rotation Sequences.- Appendix B: Composite Frame Rotation Sequences.- Appendix C: The Four n-Square Algebras.- Index.ReviewsFrom the reviews: This book is devoted to rotation transforms applied in computer graphics. ... The aim of the book is to take the reader through the important ideas and mathematical techniques associated with rotation transforms, without becoming too pedantic about mathematical terminology. ... is presented in an accessible fashion, with many examples and figures explaining the theory in an intuitive way. It is suitable for students, academics, researchers and professional practitioners who are interested in making 2D or 3D scenes and animations. (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1221, 2011) From the reviews: This book is devoted to rotation transforms applied in computer graphics. ... The aim of the book is to take the reader through the important ideas and mathematical techniques associated with rotation transforms, without becoming too pedantic about mathematical terminology. ... is presented in an accessible fashion, with many examples and figures explaining the theory in an intuitive way. It is suitable for students, academics, researchers and professional practitioners who are interested in making 2D or 3D scenes and animations. (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1221, 2011) The basic mathematics that underlies rotations in 2D or 3D graphics is straightforward. Making sure that the details are right can be maddening. The author of this book successfully brings order and method to the subject. ... The book is a discussion of mathematical underpinnings. ... This is a fine volume that should be of use to anyone who actually writes graphics (or robotics) libraries, and also to those who use animation packages and want to understand what is happening under the hood. (Paul LaFollette, ACM Computing Reviews, September, 2011) From the reviews: “This book is devoted to rotation transforms applied in computer graphics. … The aim of the book is to take the reader through the important ideas and mathematical techniques associated with rotation transforms, without becoming too pedantic about mathematical terminology. … is presented in an accessible fashion, with many examples and figures explaining the theory in an intuitive way. It is suitable for students, academics, researchers and professional practitioners who are interested in making 2D or 3D scenes and animations.” (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1221, 2011) “The basic mathematics that underlies rotations in 2D or 3D graphics is straightforward. Making sure that the details are right can be maddening. The author of this book successfully brings order and method to the subject. … The book is a discussion of mathematical underpinnings. … This is a fine volume that should be of use to anyone who actually writes graphics (or robotics) libraries, and also to those who use animation packages and want to understand what is happening under the hood.” (Paul LaFollette, ACM Computing Reviews, September, 2011) Author InformationTab Content 6Author Website:Countries AvailableAll regions |