Roblox Annual 2020

Author:   Egmont Publishing UK
Publisher:   HarperCollins Publishers
ISBN:  

9781405294454


Pages:   72
Publication Date:   05 September 2019
Recommended Age:   From 8 years
Format:   Hardback
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Roblox Annual 2020


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Overview

An official retrospective look at the past year on Roblox, the world’s largest entertainment platform. Discover everything there is to know about the Roblox universe. Explore the most popular games, meet talented members of the community, check out the coolest items in the Roblox Catalog, and get an exclusive sneak peek behind the curtains at Roblox’s HQ. This comprehensive book is packed with insider info from the Roblox team and some of your favourite game developers from the platform. Also Available: Roblox Top Adventure Games - 9781405291590 Roblox Character Encyclopedia - 9781405291613 Roblox Annual 2019 - 9781405291156 Roblox Ultimate Avatar Sticker Book - 9781405291828 Roblox Top Role-Playing Games – 9781405293037

Full Product Details

Author:   Egmont Publishing UK
Publisher:   HarperCollins Publishers
Imprint:   Farshore
Dimensions:   Width: 22.20cm , Height: 1.30cm , Length: 29.40cm
Weight:   0.474kg
ISBN:  

9781405294454


ISBN 10:   1405294450
Pages:   72
Publication Date:   05 September 2019
Recommended Age:   From 8 years
Audience:   Children/juvenile ,  Children / Juvenile
Format:   Hardback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Roblox is the world’s largest entertainment platform, featuring millions of experiences that have been designed by a growing community of young, talented developers and creators across the world. Launched in 2006, Roblox allows everyone to imagine, create, and play together in immersive 3D experiences on their phones, tablets, computers, consoles, and VR.

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