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OverviewVideo games, contributors to Rhetoric/Composition/Play assume, can be not only productive to play, but can greatly enhance learning specifically reading, writing, and critical thinking in myriad ways. The collection explores games as rhetorical objects, as texts equally as sophisticated as their media counterparts (films and books), and as foundations on which a classroom curriculum can be built. Scholars in this volume investigate video games' theoretical and applied dimensions, offering innovative ways to enhance composition-rhetoric scholarship and teaching through the study of games, gamers, and gaming culture. Full Product DetailsAuthor: Richard Colby , Dr Matthew S Johnson (University of Copenhagen) , Rebekah Shultz ColbyPublisher: Palgrave MacMillan Imprint: Palgrave MacMillan ISBN: 9781299407091ISBN 10: 1299407099 Pages: 261 Publication Date: 01 January 2013 Audience: General/trade , General Format: Electronic book text Publisher's Status: Active Availability: In stock We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately. Table of ContentsReviewsAuthor InformationTab Content 6Author Website:Countries AvailableAll regions |