Reverse Engineering Game Engines & Graphics Pipelines: A Comprehensive Guide to Unreal, Unity, Vulkan, DirectX, and GPU Rendering Internals for Modding, Optimization, and Vulnerability Discovery

Author:   Danny Munrow ,  Hayden Van Der Post ,  Vincent Bisette
Publisher:   Independently Published
ISBN:  

9798243179010


Pages:   468
Publication Date:   08 January 2026
Format:   Paperback
Availability:   Available To Order   Availability explained
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Reverse Engineering Game Engines & Graphics Pipelines: A Comprehensive Guide to Unreal, Unity, Vulkan, DirectX, and GPU Rendering Internals for Modding, Optimization, and Vulnerability Discovery


Overview

Reactive PublishingReverse engineering game engines is one of those rare domains where software craftsmanship, GPU architecture, and creative curiosity converge. This book gives readers a structured, insider-level understanding of how modern game engines and graphics pipelines really work under the hood, not from a marketing or tutorial perspective, but from the debugging consoles, disassembly windows, GPU profilers, and render doc captures where developers actually interrogate a system. Reverse Engineering Game Engines & Graphics Pipelines is a comprehensive technical deep dive into Unreal Engine, Unity, Vulkan, DirectX, and modern GPU rendering pathways. Readers will learn how scenes are constructed, how shaders are orchestrated, how resources flow between CPU and GPU, and how engine subsystems communicate across abstraction layers. From here, the book explores practical reverse engineering workflows: identifying modifiable components, isolating performance bottlenecks, detecting and patching memory access, tracing draw calls, reconstructing asset pipelines, and exposing undocumented engine behavior. The final part of the book focuses on the applied use cases that make reverse engineering such a powerful domain: modding, graphical enhancements, renderer swapping, performance tuning, combating cheat vectors and exploit pathways, and vulnerability discovery across engine boundaries. Throughout, real-world examples showcase tools and techniques for dissecting shaders, debugging GPU workloads, profiling rendering pipelines, and tracing architecture decisions back to code. Readers will walk away with a grounded understanding of how modern engines and GPU systems operate, how to reason about their internals, and how to manipulate them as systems rather than black boxes. This book serves developers, modders, security researchers, and graphics engineers who want to go past the surface and understand the invisible machinery that makes games run.

Full Product Details

Author:   Danny Munrow ,  Hayden Van Der Post ,  Vincent Bisette
Publisher:   Independently Published
Imprint:   Independently Published
Dimensions:   Width: 15.20cm , Height: 2.40cm , Length: 22.90cm
Weight:   0.621kg
ISBN:  

9798243179010


Pages:   468
Publication Date:   08 January 2026
Audience:   General/trade ,  General
Format:   Paperback
Publisher's Status:   Active
Availability:   Available To Order   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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