Rethinking Virtual Places

Author:   Erik M. Champion
Publisher:   Indiana University Press
ISBN:  

9780253058355


Pages:   264
Publication Date:   30 November 2021
Format:   Paperback
Availability:   In Print   Availability explained
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Rethinking Virtual Places


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Overview

How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.

Full Product Details

Author:   Erik M. Champion
Publisher:   Indiana University Press
Imprint:   Indiana University Press
Weight:   0.395kg
ISBN:  

9780253058355


ISBN 10:   025305835
Pages:   264
Publication Date:   30 November 2021
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Foreword Acknowledgments Introduction: Rethinking Virtual Places 1. A Potted History of Virtual Reality 2. Dead, Dying, Failed Worlds 3. Architecture: Places Without People 4. Theories of Place & Cyberspace 5. Rats & Goosebumps: Mind, Body & Embodiment 6. Games are not Interactive Places 7. Do Serious Gamers Learn From Place? 8. Cultural Places 9. Evaluating Sense of Place, Virtual Places & Virtual Worlds 10. Place-Making Interfaces & Platforms Conclusion: Dwelling, Culture, Care Glossary Index

Reviews

"""An essential contribution to a very current topic.""—Marc Aurel Schnabel, Victoria University of Wellington"


An essential contribution to a very current topic. -Marc Aurel Schnabel, Victoria University of Wellington


An essential contribution to a very current topic.--Marc Aurel Schnabel, Victoria University of Wellington


Author Information

Erik Malcolm Champion is Honorary Professor at the Centre for Digital Humanities Research at Australian National University, Canberra; Honorary Research Fellow at the University of Western Australia; and Emeritus Professor, Curtin University. He is author of Organic Design in Twentieth-Century Nordic Architecture; Critical Gaming: Interactive History and Virtual Heritage; and Playing with the Past. He is editor of The Phenomenology of Real and Virtual Places; Game Mods: Design, Theory and Criticism; and (with Agiatis Benardou, Costis Dallas, and Lorna Hughes) Cultural Heritage Infrastructures in Digital Humanities.

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