Retcon Game: Retroactive Continuity and the Hyperlinking of America

Author:   Andrew J. Friedenthal
Publisher:   University Press of Mississippi
ISBN:  

9781496811325


Pages:   176
Publication Date:   30 April 2017
Format:   Hardback
Availability:   In stock   Availability explained
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Retcon Game: Retroactive Continuity and the Hyperlinking of America


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Overview

The superhero Wolverine time travels and changes storylines. On Torchwood, there’s a pill popped to alter the past. The narrative technique of retroactive continuity seems rife lately, given all the world-building in comics. Andrew J. Friedenthal deems retroactive continuity, or “retconning,” as a force with many implications forhow Americans view history and culture. Friedenthal examines this phenomenon in a range of media, from its beginnings in comic books and now its widespread shift into television, film, and digital media. Retconning has reached its present form as a result of the complicated workings of superhero comics. In comic books and other narratives, retconning often seems utilized to literally rewrite some aspect of a character’s past, either to keep that character more contemporary, to erase storiesfrom continuity that no longer fit, or to create future story potential. From comics, retconning has spread extensively, to long-form, continuity-rich dramas on television, such as Buffy the Vampire Slayer, Lost, and beyond. Friedenthal explains that in a culture saturated by editable media, where interest groups argue over Wikipedia pages and politicians can immediately delete questionable tweets, the retcon serves as a perfect metaphor for the ways in which history, and our access to information overall, has become endlessly malleable. In the first book to focus on this subject, Friedenthal regards the editable Internet hyperlink, rather than the stable printed footnote, as the de facto source of information in America today. To embrace retroactive continuity in fictional media means accepting that the past itself is not a stable element, but rather something constantly in contentious flux. Due to retconning’s ubiquity within our media, we have grown familiar with narratives as inherentlyunstable, a realization that deeply affects how we understand the world.

Full Product Details

Author:   Andrew J. Friedenthal
Publisher:   University Press of Mississippi
Imprint:   University Press of Mississippi
Dimensions:   Width: 15.20cm , Height: 1.30cm , Length: 22.90cm
Weight:   0.420kg
ISBN:  

9781496811325


ISBN 10:   1496811321
Pages:   176
Publication Date:   30 April 2017
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Hardback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

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Reviews

Andrew Friedenthal's Retcon Game: Retroactive Continuity and the Hyperlinking of America is the best look at retroactive continuity currently available; thoughtful, succinct, and very readable, this book should be of interest not only to fans of comics but anyone interested in canonicity, the growth of imaginary worlds, or contemporary popular culture in general. --Mark J. P. Wolf, Communication Department chair, Concordia University Wisconsin


Andrew Friedenthal's Retcon Game: Retroactive Continuity and the Hyperlinking of America is the best look at retroactive continuity currently available; thoughtful, succinct, and very readable, this book should be of interest not only to fans of comics but anyone interested in canonicity, the growth of imaginary worlds, or contemporary popular culture in general.--Mark J. P. Wolf, Communication Department chair, Concordia University Wisconsin As both an introduction to the subject and a broaching of an interdisciplinary approach, Retcon Game is a substantial addition to comics studies.--Pedro Moura Journal of Graphic Novels and Comics Associational nonfiction about the use of retroactive continuity, or retconning, to change the worlds of comics, TV series, and other media, with some mention of its use in literary SF and fantasy. The use of editable hyperlinks online--notably in Wikipedia, which helps emphasize the idea that history is not set--is also discussed.-- Locus magazine


-Andrew Friedenthal's Retcon Game: Retroactive Continuity and the Hyperlinking of America is the best look at retroactive continuity currently available; thoughtful, succinct, and very readable, this book should be of interest not only to fans of comics but anyone interested in canonicity, the growth of imaginary worlds, or contemporary popular culture in general.---Mark J. P. Wolf, Communication Department chair, Concordia University Wisconsin Andrew Friedenthal's Retcon Game: Retroactive Continuity and the Hyperlinking of America is the best look at retroactive continuity currently available; thoughtful, succinct, and very readable, this book should be of interest not only to fans of comics but anyone interested in canonicity, the growth of imaginary worlds, or contemporary popular culture in general. --Mark J. P. Wolf, Communication Department chair, Concordia University Wisconsin


Andrew Friedenthal's <i>Retcon Game: Retroactive Continuity and the Hyperlinking of America</i> is the best look at retroactive continuity currently available; thoughtful, succinct, and very readable, this book should be of interest not only to fans of comics but anyone interested in canonicity, the growth of imaginary worlds, or contemporary popular culture in general. --Mark J. P. Wolf, Communication Department chair, Concordia University Wisconsin</p>


Author Information

Andrew J. Friedenthal, Austin, Texas, obtained his PhD in American studies from the University of Texas. His work has been published in ImageText: Interdisciplinary Comics Studies and the Journal of Comics and Culture.

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