Rendering Techniques ’95: Proceedings of the Eurographics Workshop in Dublin, Ireland, June 12–14, 1995

Author:   Partick M. Hanrahan ,  Werner Purgathofer
Publisher:   Springer Verlag GmbH
Edition:   Softcover reprint of the original 1st ed. 1995
ISBN:  

9783211827338


Pages:   375
Publication Date:   03 August 1995
Format:   Paperback
Availability:   In Print   Availability explained
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Rendering Techniques ’95: Proceedings of the Eurographics Workshop in Dublin, Ireland, June 12–14, 1995


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Overview

Following five workshops in the previous five years, the Rendering Workshop is now well established as a major international forum and one of the most reputable events in the field of realistic image synthesis. Including the best 31 papers, which were carefully evaluated out of 68 submissions, the book gives an overview of hierarchical radiosity, Monte Carlo radiosityl, wavelet radiosity, non-diffuse radiosity and radiosity performance improvements. Some papers deal with ray tracing, reconstruction techniques, volume rendering, illumination, user interface aspects and importance sampling. Also included are two invited papers by James Arvo and Alain Fournier. As in the style of the Rendering Workshop, the contributions are mainly of an algorithmic nature, often demonstrated by prototype implementations. From these implementations result numerous colour images which are included in the appendix. The rendering Workshop proceedings should be of interest to scientists working in the rendering field, but they are also useful for the practitioner involved in the implementation of state-of-the-art rendering systems influencing the scientific progress in this field.

Full Product Details

Author:   Partick M. Hanrahan ,  Werner Purgathofer
Publisher:   Springer Verlag GmbH
Imprint:   Springer Verlag GmbH
Edition:   Softcover reprint of the original 1st ed. 1995
Dimensions:   Width: 17.00cm , Height: 2.00cm , Length: 24.40cm
Weight:   0.720kg
ISBN:  

9783211827338


ISBN 10:   3211827331
Pages:   375
Publication Date:   03 August 1995
Audience:   College/higher education ,  Professional and scholarly ,  Postgraduate, Research & Scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In Print   Availability explained
This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us.

Table of Contents

Pyramid Clipping for Efficient Ray Traversal.- A 5D Tree to Reduce the Variance of Monte Carlo Ray Tracing.- Space Deformation using Ray Deflectors.- Bridging between Surface Rendering and Volume Rendering for Multi-resolution Display.- Multiple Scattering as a Diffusion Process.- Optimized Maximum Intensity Projection (MIP).- Spatial Domain Characterization and Control of Reconstruction Errors.- Rendering Trees from Precomputed Z-Buffer Views.- Comparing Real and Synthetic Images: Some Ideas about Metrics.- A Framework for Global Illumination in Animated Environments.- Making Global Illumination User-friendly.- The Role of Functional Analysis in Global Illumination.- From Local to Global Illumination and Back.- A Radiosity Approach for the Simulation of Daylight.- Modeling the Spatial Energy Distribution of Complex Light Sources for Lighting Engineering.- Painting Surface Characteristics.- Linear Radiosity with Error Estimation.- Accurate Computation of the Radiosity Gradient for Constant and Linear Emitters.- A Clustering Algorithm for Radiance Calculation in General Environments.- The Stochastic Ray Method for Radiosity.- Global Illumination via Density Estimation.- Global Monte Carlo. A Progressive Solution.- Smart Links and Efficient Reconstruction for Wavelet Radiosity.- Spherical Wavelets: Texture Processing.- Integration Methods for Galerkin Radiosity Couplings.- Reconstruction of Illumination from Area Luminaires.- A Two-Pass Solution to the Rendering Equation with a Source Visibility Process.- Separating Reflection Functions for Linear Radiosity.- Potential-driven Monte Carlo Particle Tracing for Diffuse Environments with Adaptive Probability Functions.- Importance-Driven Progressive Refinement Radiosity.- Importance Driven Path Tracing using the Photon Map.- The Constant Radiosity Step.- Fast Radiosity Solutions for Environments with High Average Reflectance.- Appendix: Color Images.

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