Reality Simulation in Science Fiction Literature, Film and Television

Author:   Heather Duerre Humann
Publisher:   McFarland & Co Inc
ISBN:  

9781476677538


Pages:   203
Publication Date:   27 August 2019
Recommended Age:   From 18 years
Format:   Paperback
Availability:   In stock   Availability explained
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Reality Simulation in Science Fiction Literature, Film and Television


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Overview

In recent decades, science fiction in both print and visual media has produced an outpouring of story lines that feature forms of simulated reality. These depictions appear with such frequency that fictional portrayals of simulated worlds have become a popular sci-fi trope--one that prompts timeless questions about the nature of reality while also tapping into contemporary debates about emerging technologies. In combination with tech-driven tensions, this study shows that our collective sense of living in politically uncertain times also propels the popularity of these story lines. Because of the kinds of questions they raise and the cultural anxieties they provoke, these fictional representations provide a window into contemporary culture and demonstrate how we are reassessing our own reality.

Full Product Details

Author:   Heather Duerre Humann
Publisher:   McFarland & Co Inc
Imprint:   McFarland & Co Inc
Dimensions:   Width: 15.20cm , Height: 1.00cm , Length: 22.90cm
Weight:   0.277kg
ISBN:  

9781476677538


ISBN 10:   1476677530
Pages:   203
Publication Date:   27 August 2019
Recommended Age:   From 18 years
Audience:   Professional and scholarly ,  Professional & Vocational
Format:   Paperback
Publisher's Status:   Active
Availability:   In stock   Availability explained
We have confirmation that this item is in stock with the supplier. It will be ordered in for you and dispatched immediately.

Table of Contents

Table of Contents Acknowledgments Introduction: Simulation or Reality? The Uncanny Valley Section 1. Simulated Worlds in Science Fiction Literature One. Whose Reality Counts? Subjectivity in Simulacron-3 and The Plagiarist Two. Shifting Reality in Amnesia Moon and Chronic City Three. Playing in the Virtual World: Ready Player One Four. Reconstructing Reality in Tomorrow and Tomorrow Five. “Welcome to Your Authentic Indian Experience™”: deleteAuthenticity in the Virtual Realm? Section 2. Simulated Realms in Film Six. Simulation (in) Theory: Josef Rusnak’s The Thirteenth Floor Seven. Simulated Dreamscapes in Christopher Nolan’s deleteInception Eight. Mixed Reality in Zack Snyder’s Sucker Punch Nine. Representation and Reality in Charlie Brooker’s Black Mirror: Bandersnatch Section 3. Reality Simulation in Television Ten. Consciousness and Constructed Realities in Altered Carbon and Westworld Eleven. Reality Simulation Revisited: Black Mirror Twelve. Manic Mind Trips in Maniac Thirteen. Virtual Reality in Reverie Conclusion: Slipping into the Virtual Bibliography Index

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Author Information

Heather Duerre Humann teaches in the Department of Language and Literature at Florida Gulf Coast University. She is the author of multiple books and has contributed essays to edited collections and published articles, reviews and short stories in African American Review, Women’s Studies, South Atlantic Review and Studies in American Culture.

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