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OverviewExplore one of the most exciting 3D tools on the market, modo, with Real-World modo - the Luxology approved, concept and principle- driven guide. Learn to apply the revolutionary, artist-friendly modo toolset with its powerful 3D rendering engine to your project workflows. In a clear, motivating, and entertaining style, Luxology insider, Wes McDermott, provides captivating 3D imagery, real world observations, and valuable tips and tricks all in one place - an invaluable resource for any digital artist. Explore 3D techniques and principles with chapters on modelling, UV mapping, texturing, animation, lighting and rendering. Learn to leverage the technical elements of the modo rendering engine including Antialaising, Shading Rate and Irradiance Caching from an artist's perspective. Integrate modo with other 3D applications such as Maya and Mudbox and learn to properly setup a linear rendering workflow within modo. For practical, hands-on techniques, you can visit www.wesmcdermott.com for video walk-throughs that further enhance the coverage in the book. Full Product DetailsAuthor: Wes McDermottPublisher: Taylor & Francis Ltd Imprint: Focal Press Dimensions: Width: 18.90cm , Height: 2.30cm , Length: 24.60cm Weight: 0.884kg ISBN: 9780240811994ISBN 10: 0240811992 Pages: 348 Publication Date: 31 August 2009 Audience: Professional and scholarly , College/higher education , Professional & Vocational , Tertiary & Higher Education Format: Paperback Publisher's Status: Active Availability: In Print This item will be ordered in for you from one of our suppliers. Upon receipt, we will promptly dispatch it out to you. For in store availability, please contact us. Table of ContentsReal World Modo Table of Contents: Chapter 1: Trench warfare: Working as a 3D artist Chapter 2: Becoming a modo-nauhght The modo interface and modo architecture Chapter 3: Modeling Chapter 4: UV Mapping: Becoming a Taxidermist Chapter 5: Texturing Chapter 6: Animation Chapter 7: Camera and Staging: Bringing it all in focus Chapter 8: Lighting and Rendering: Making the Difference Chapter 9: Advanced Rendering: Working in Linear Space Chapter 10: Integrating modo into your pipeline Chapter 11: Interactive 3D Design Chapter 12: ClosingReviewsReal World Modo is excellent for experienced users and beginners alike. Wes McDermott's writing is accessible to users of all skill levels, and his topics are well thought-out and easy to follow. Real World Modo is now an important part of our organization's education library. -John Kabus, Founder & President, Synapse Gaming A pragmatic and often personal guide to using modo (and by extension, 3D software in general) to get the job done. This book is less about theory, and highly focused on results. Wes gently but firmly guides you through the process with a steady hand and insight borne from untold thousands of hours using the software. It's like having a modo buddy who takes the time to tell you what you really need to know to use the software effectively. -Bob Bennett, Luxology McKay is quoted in Computer Graphics World magazine: August 2008 ""In the 3D workflow, instead of just breaking down an image to its RGB or CMYK color values, we actually have to look at the exact way light interacts with the product,"" says McKay Hawkes, a Digital Effects Artist at Pixelbox in San Francisco, who specializes in hi-end digital imaging and animation for marketing, advertising and interactive campaigns. ""We need to closely observe and replicate things like diffusion, spectrality, reflection, fresnel, index refraction, subsurface scattering, absorption distance, and transparency to create convincing and accurate photorealistic qualities,"" Hawkes continues. ""This is before we even get into bump and displacement mapping for textures and other various details. It can be a very challenging process, but the rewards are great as it blows the door wide open for creative potential and improved workflows."" Wes does a great job of holding the reader's hand while walking though the nitty gritty of game development for the Apple mobile devices. The barrier between art and technical knowhow is blurred enough for an artist to stay comfortable handling the technical aspects of game development. A great book for the game developer in all of us - Yazan Malkosh, Managing Director, 9b studios This book answers all of your questions - even if you're trying to port your web-game to iPhone or create your first game for mobile devices. Creating 3D Game Art for the iPhone is reviewed and approved by creators of Unity 3. This book is like having your own Unity direct support specialist on your bookshelf. - Oleg Pridiuk, Unity QA specialist for iPhone, Android and Wii As the sophisticated tools for creating and implementing assets for gaming become more accessible to the artist, the knowledge of how we employ them in the commercial pipeline is not only important but more essential than ever. This title serves as a comprehensive guide along this path of taking a strong concept idea and streamlining it into an exciting and fully realized project! Wes guides you through the many steps involved and the use of these powerful 3D tools (Modo, Blender and Unity) to help demystify the process of game creation and artistic expression. -Warner McGee, Illustrator/Character Designer Very rarely do you come across an artist that also thoroughly understands tech. Even more rare is finding those that can explain it all in a book. Wes McDermott is that artist and this is that book. I highly recommend buying a copy for each member of your team! -Efraim Meulenberg ('TornadoTwins'), Founder UnityPrefabs.com Author InformationBy Wes McDermott, Wes has been a professional 3D artist for 10 years, working in video production and print design. For the past six years, Wes has been the Multi-Media Developer for UPS Airlines at the Flight Training Center. He creates various 3D elements for video and interactive online training. Published in HDRI 3D magazine and a featured artist at Luxology.com, Wes has participated in beta tests for both Luxology and Autodesk, leading 3D software companies. Tab Content 6Author Website:Countries AvailableAll regions |